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New ships

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BlackenedPies:
The idea of new DLC ships to help with lack of content was brought up by Logicalia. There are two new ships in Alliance mode named the Crusader and Magnate. Muse may want to keep these Alliance exclusive but Skirmish is why people play. The allure of new ships could draw new and old players into the game but I'm not optimistic about Alliance. Two questions: can the Crusader and Magnate be balanced into Skirmish, and should Muse make them available to Alliance buyers?

From my testing the Crusader and Magnate are too weak to have competitive use in skirmish. Crusader doesn't work with the hull not repairable from below. Both ships suffer heavily from poor repairs and only serve as a glass cannon with high firepower and good maneuvering. Can these ships be balanced with tweaks and stat changes to become a "hard" ship in skirmish mode?

Everyone wants new content and we have two ships built. Should these be added to skirmish whether it be free or DLC

Richard LeMoon:
There are a lot of new AI ships in Alliance. I would like to see quite of few of them converted for player use.

DJ Logicalia:
My idea mostly came from seeing these ships as being developed as an incentive to buy Alliance. If muse saw developing new ships for skirmish as profitable, I feel they would do it. But right now, all their eggs are in the Co-op basket with no sign of adding major new skirmish content in the near future. If they could directly make money on their work in skirmish, and we get new content, I think everyone wins. I personally have spent about 10 dollars on this game including the 4pack purchase all that time ago, and have almost 1500 hours in game alone, not to mention all the time I spent with friends I made in this game. That's 150 hours a dollar. I would love to have something worth while to  buy and support muse beyond cosmetic stuff

Skrimskraw:
i want 1v1v1v1v1v1v1v1 where everyone individually pilots a training dummy and will have to pilot, repair and gun alone.

Byron Cavendish:
I know Howard is against locked content (new buy to play ships). I think it's really going to be a necessity for skirmishes' survival; not only because it'll add revenue, but because skirmish NEEDS new content at some point to be alive. The problem is, there will be some people against it. Most will be new players. Cheap players, who live in a f2p world and are appalled at any product having value.

Unfortunately Muse believes it must try and make everyone happy, and that means more often than not giving into those people. At some point they have to either accept the game will die, or learn to adapt and learn to say "we don't have to try and please new players every time". This game became successful in the early days because it was a quality product that stuck to an idea, and presented it to a crowd that had the patience and understanding to trust in their work ethic. They were uncompromising in presenting that idea, and it worked.

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