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50 Players in Game

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Celti:

--- Quote from: Celti on December 08, 2015, 11:57:17 pm ---I totally agree with this! Everytime "what happened to this game?" etc etc should probably move it to Community Tab as suggested above.

--- End quote ---

Or maybe the key you use to check FPS and all that could show the number of people online?

Byron Cavendish:
It does seem to be an issue with new players. It seems like the catalyst for a lot of "is this game dying?" posts in the steam forum. Kamboda and I just love those.

Hoja Lateralus:
Hiding the number won't change the fact, that there are only 50 players in the game at that time. People will probably notice is anyway (long search wait, playing with the same people, etc.) and "smarter" ones will find the number in no time at all (steamcharts, anyone?). I believe it is just fair for player to know how many players are in the game and to act accordingly, whatever that means for him/her/it*.

Instead let's think about why people leave so quickly after sales and try solving that problem. I bet many of us already have given 'some' feedback and we're sure as hell to give some more if needed.

*on the internet no one knows you're a dog

Squidslinger Gilder:

--- Quote from: Mr.Disaster on December 09, 2015, 11:35:19 am ---
Instead let's think about why people leave so quickly after sales and try solving that problem. I bet many of us already have given 'some' feedback and we're sure as hell to give some more if needed.


--- End quote ---

Blame social media and freebie gaming. Lots of short attention spans and GOIO does not feed into it. Sadly Muse has been editing the game to feed these sorts of players. MM, CP changes, and now a splash screen.

Feeding casuals never works for longevity. Look at MMOs, whenever they stop catering to their core audience and start "content for everyone" or "casual gamer" pushes, the games suffer. The core players get disgruntled and start looking to other games, the casuals, while large in number, consist of social media gaming players who do not contribute to the community. They come and go even quicker. They are just not invested enough into the game to care.

Silly gametypes and such that will come with private servers may help some of this. Then players can turn GOIO into more of the game they want to play.

SiepeAssassina:

--- Quote from: Gilder Unfettered on December 09, 2015, 04:19:13 pm ---
--- Quote from: Mr.Disaster on December 09, 2015, 11:35:19 am ---
Instead let's think about why people leave so quickly after sales and try solving that problem. I bet many of us already have given 'some' feedback and we're sure as hell to give some more if needed.


--- End quote ---

Blame social media and freebie gaming. Lots of short attention spans and GOIO does not feed into it. Sadly Muse has been editing the game to feed these sorts of players. MM, CP changes, and now a splash screen.

Feeding casuals never works for longevity. Look at MMOs, whenever they stop catering to their core audience and start "content for everyone" or "casual gamer" pushes, the games suffer. The core players get disgruntled and start looking to other games, the casuals, while large in number, consist of social media gaming players who do not contribute to the community. They come and go even quicker. They are just not invested enough into the game to care.

Silly gametypes and such that will come with private servers may help some of this. Then players can turn GOIO into more of the game they want to play.

--- End quote ---

Last time I said guns was moving towards a casual gameplay (and not in a good way) I got pointed as a "nerd" who only cares about its stats and stuff like that...
"Core gamers" ore more commonly "THE community" is what makes a game what it is. Period. If someone won't stay there's no way to force it. Not even giving him free "kills".
Hopefully some more people share my idea. Thanks.

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