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actually use the secondary fire function
Arturo Sanchez:
If you look at the control scheme you can map a button to do secondary fire like unreal tourney.
Why isn't that a thing yet?
What would the secondary fire be and how would it be balanced?
What universal philosophy/template when thinking of the secondary version of guns?
Also cargo hooks. Thats also there, function with not yet added function.
Dutch Vanya:
Cargo hook is used in co-op.
Dementio:
Wasn't the secondary fire function the zoom button?
Arturo Sanchez:
--- Quote from: Dementio on November 23, 2015, 06:28:10 am ---Wasn't the secondary fire function the zoom button?
--- End quote ---
nop? I haven't got that mapped on my controller. There is a zoom button already which I did map
The Mann:
What does secondary fire do?
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