Info > Feedback and Suggestions

actually use the secondary fire function

(1/2) > >>

Arturo Sanchez:
If you look at the control scheme you can map a button to do secondary fire like unreal tourney.

Why isn't that a thing yet?
What would the secondary fire be and how would it be balanced?
What universal philosophy/template when thinking of the secondary version of guns?

Also cargo hooks. Thats also there, function with not yet added function.

Dutch Vanya:
Cargo hook is used in co-op.

Dementio:
Wasn't the secondary fire function the zoom button?

Arturo Sanchez:

--- Quote from: Dementio on November 23, 2015, 06:28:10 am ---Wasn't the secondary fire function the zoom button?

--- End quote ---

nop? I haven't got that mapped on my controller. There is a zoom button already which I did map

The Mann:
What does secondary fire do?

Navigation

[0] Message Index

[#] Next page

Go to full version