Info > Feedback and Suggestions

Required tutorial

<< < (3/3)

Hoja Lateralus:

--- Quote from: Dutch Vanya on November 21, 2015, 01:36:20 pm ---Novice matches only exist after sales, we can't act like these are an option for less experienced players to join.

--- End quote ---

This is partially due to low novice bar. As I've said, now it takes you like day or two to get out of novice, so obviously nobody is allowed to stay there longer. Also, novice people can join regular matches anyway, so raising novice bar will not harm them and may actually help them.


--- Quote from: Maximillian Jazzhand on November 22, 2015, 02:59:35 am ---sales time is basically more meat for grox.

--- End quote ---

Don't even get me started. How is this shit even legal?

The Mann:

--- Quote from: Mr.Disaster on November 22, 2015, 06:33:16 am ---
--- Quote from: Maximillian Jazzhand on November 22, 2015, 02:59:35 am ---sales time is basically more meat for grox.

--- End quote ---
Don't even get me started. How is this shit even legal?

--- End quote ---

Are you suggesting there should be a limit to clan member numbers? Or limited clan invite requests (Spam prevention)?

Arturo Sanchez:

--- Quote from: The Mann on November 22, 2015, 07:19:59 am ---
--- Quote from: Mr.Disaster on November 22, 2015, 06:33:16 am ---
--- Quote from: Maximillian Jazzhand on November 22, 2015, 02:59:35 am ---sales time is basically more meat for grox.

--- End quote ---
Don't even get me started. How is this shit even legal?

--- End quote ---

Are you suggesting there should be a limit to clan member numbers? Or limited clan invite requests (Spam prevention)?

--- End quote ---

nah grox can have as many as they want.

they just need to fix the bug where people already in clans  can get spammed by invites. especially me A GODDAMN CLAN LEADER.




also muse might get media attention for creating the first tutorial dlc.

The Mann:
How would they make the free tutorial viable?

Sure you can do the tutorial, what next?

The purpose of a taster is to show people what it is like to play right?

What would they do to give them a taster of the game after the tutorial?

Richard LeMoon:

--- Quote from: Mr.Disaster on November 21, 2015, 11:09:00 am ---Richard, what you describe sound so vast that even if Muse would be willing to do it, it would be Tutorial DLC availibile around 2020-ish only for 10$ ;) The idea is nice, but looking at amount of resources Muse can put into Skirmnish and Co-Op it's completely delusional, or at least naive.

--- End quote ---

Good games often live or die based on their tutorial. While my overall suggestion is on the dreamer side of feasible, something similar is required.

The ideas I presented would not be just for a new tutorial. Adding in AI scripting and a few new ships and guns would add a great deal to the tools available for new content creation.

Right now, as I see it, the most effort should be put into pipeline and content creation tools, not content creation. The maps in GOIO are pretty simple as far as games go. It should be as easy as terrain deform brushes and drag and drop assets to make a new map in a matter of minutes. I gather it is much more difficult than that.

That was a bit random, but I am still waking up.

Navigation

[0] Message Index

[*] Previous page

Go to full version