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Red-Xiii:

--- Quote from: Gilder Unfettered on November 30, 2015, 05:06:41 am ---Since when is it the responsibility for vets to train new players? Vets have a right to enjoy the game just as much as anyone else. Why should they have to sit there training new players just because they are vets? Why is their enjoyment in GOIO forever determined by everyone else just because they are vets? Are they getting paid for it?
--- End quote ---
 

Are you really enjoying the quick annihilation games?  Lets be honest here.  And the only responsibility Im talking about is for the longevity of the game.....this topic I speak of is really the main reason player base is reduced so fast.  imo.


--- Quote from: Gilder Unfettered on November 30, 2015, 05:06:41 am --- Gamers are not going to abide by any social responsibility that you try to impose upon them. They are not here to hold your hand, wipe your ass, or burp you when you've had enough.

So you had to learn the hardway, good news, so did most of us. It is up to us to determine if and when we want to share that knowledge, not other people. If new players want to know, they can ask. Theres text and voice ability in GOIO. All they have to do is speak up. More than likely they'll find a lot of vets willing to talk if they do.

--- End quote ---

Youve hit the nail on the head of the problem.  Gamers are going to do what they want to do.  Being such a small community I guess my expectations are higher for what the veterans should be doing.  The standard should be higher.   I dont think team balancing is wiping ass either.  Its fair play.  More enjoyable.  You can play your way.  And the novices will learn more in that match thus retaining them for the future.  I know you and everyone else understands these concepts.  Just a matter of whos willing. 

nanoduckling:
While your heart is in the right place I don't think you appreciate the frustration many of us experience playing with novices Waltz, nor the constraints some of us operate under.

The standard *are* higher in GoI, and the community generally lives up to them, that is kinda the point of this thread. The community is generally better than most online games with loads of people willing to help. But there is no fix for the human race being full of arrogant jackasses who wont listen.

Sometimes I need to practice with my clan and I want to try out new builds. I can do that in skirmishes, but I need to know first if those builds will work at all, and I either need my clan or other capable people there to help me refine the build. I need the basics worked out before I go using the valuable hour or so I might get every once in a while in an organized skirmish for builds that pass this initial hurdle. Most of them don't work well so I'm already de facto nerfing myself. If I'm doing this with an established group then I need some control over what the support ship is and I need it to be flown reasonably.

I'm not available to train novices when I'm doing this because I'm already training people, myself, my crew, perhaps even my ally, all be it with a collaborative and research focus rather than a 'schools in session' focus.

Next we come to the problem that most novices simply wont listen. I have a reputation for being the guy who instructs our enemies on what they need to do to beat us. No really, if the levels are very different and I've committed to flying with my ally I frequently tell the enemy pilots exactly what the hard counter is to the build we are bringing is. Even when I type precise instructions in chat with detailed strategies and explanations for how to fight us most novices still don't listen. If they wont listen to me when I am telling them exactly how to beat us, I sure as heck am not swapping with them so they can not listen to me as their ally.

There are plenty of vets you'll see in matches that were unbalanced typing 'rematch for scramble' to have the teams more balanced for the next game. Again they are often ignored. And lets be clear, those players doing that are doing community service, 80% of the time your ally will be someone who doesn't listen and at best ensures the game is a straight up fight between you and the other more experienced ship, at worst is a flakfish who goes on a nice sight-seeing trip to the bottom right corner of the map while you get double teamed. You asked if folk enjoy the quick annihilation games? In those games I bring something experimental or silly so I generally enjoy them more than the games where my ally becomes fascinated with a really interesting building in Paritan while I get my ass kicked.

Is the clan stacking really that bad these days Fynx? I mean I know a couple of clans who are fond of it, especially in 3v3, but maybe those players need the practice. They frequently lose if the other team has two decent pilots and crew willing to listen from what I've seen. I actually recommend sticking about in those matches - where matchmaker is desperately searching for the best players it can find you frequently find the best new players in there.

nanoduckling:
One more thing...

--- Quote from: Black Waltz on November 30, 2015, 06:42:32 pm ---I dont think team balancing is wiping ass either.  Its fair play.  More enjoyable.  You can play your way.

--- End quote ---

You give me the ability to actually play my way with novices I might contemplate doing this more. As in I pick the loadout and they are fixed, they bring what my ship requires and the game enforces it. They go in the slots I choose. If they don't listen or respond I as captain have a kick option. You make me absolute dictator of my ship and I'm going to be more willing to brave the hoard. But that isn't the GoI way, GoI's philosophy is geared towards collaboration through discussion (which is part of why I like it). This philosophy has a cost though, I'm going to want to test novices to see if they are willing to communicate with me before I invest in them. I don't blame anyone else for sharing this attitude.

Skrimskraw:
thank God for Vet lobbies

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