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Captineering

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RearAdmiralZill:
To get on the OP's topic, I can't justify going engie while piloting. This is even coming from a guy who takes spyglass as a pilot, which people seem to think is useless (Different thread on that). Positioning is everything in this game, and as pilot, it's one of your jobs to give yourself the most advantageous position you can. As such, 99.9% of your time should be on the helm, not running around to nearby parts to repair them. The one tool you can bring will help in live-or-die situations. I think the Spire is the only boat I'd remotely consider not taking a pilot, and that's still hit or miss.

Keon:
A spire is only effective in sniping matches. If you had a gunner on your medium, a engineer camping hull, then it's either loose the top gun or loose your buffineer, which is pretty much the only way I stay alive. As a captain of a spire, I will hop off the helm if I need to, but I will keep the captains tools.

Actually, if you as an engineer took, say moonshine, and your friend the buffineer took hydrogen or something, hypothetically you could match Zill's effectiveness on a spire. Or at least his tools. Nerf Zill.

-Muse- Cullen:

--- Quote from: Keon on April 23, 2013, 10:13:57 am ---A spire is only effective in sniping matches.

--- End quote ---

Up for argument- definitely my favorite ship, and I've won plenty of matches that aren't for sniping

Keon:

--- Quote from: Cul on April 23, 2013, 10:22:53 am ---
--- Quote from: Keon on April 23, 2013, 10:13:57 am ---A spire is only effective in sniping matches.

--- End quote ---

Up for argument- definitely my favorite ship, and I've won plenty of matches that aren't for sniping


--- End quote ---

Why? I've just never found anything stronger than the other ships with it. It has two front-guns, which is between pyra and galleon, it's not particularly speedy, and it can't take a battering.

Helmic:
I'll have to agree with Keon here.  Just because you personally have won with a ship doesn't mean it's strong.  There's plenty of other factors at work, such as your ability to communicate with your own team, map knowledge, and piloting ability.  If your team is just more skilled than the other, it's perfectly possible you could win with any combination of ships and guns.

If you still think the Spire has some tactile edge over others in close quarters, let us know what specifically makes it superior over any other ship.

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