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Captineering

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TukketTaco:
Hello all! I will be starting a rather unorthodox way of playing, and will probably get shunned for doing so, BUT! My style of playing is by captaining with the engi class. I do this in case there are emergencies and everyone is gunning. Jus thought I'd share my strategy, adios.

Lord Dick Tim:
I applaud your choice and your bravery, along with your acknowledgement that you will receive a great deal of flak for it.
I hope to see you on the field of battle so I can out run, turn, then tar you >:)
Well wishes, and good luck!

Captain Smollett:
Well, this is sort of viable on a Junker.  If the Captain carefully positions the ship into Trifecta, holds her steady, and the opponent isn't moving too much, they can take over main engineering while keeping 3 guns working.  It's so situational I'm not sure it's worth losing the mobility but it's worth trying I suppose.

Otherwise, you're usually better off using captains tools to dodge kill shots than assisting in rebuilding the hull.  A dodge is more useful than a rebuild.

FightBoyVash:

--- Quote from: AlbinoTaco on April 22, 2013, 01:11:53 am ---Hello all! I will be starting a rather unorthodox way of playing, and will probably get shunned for doing so, BUT! My style of playing is by captaining with the engi class. I do this in case there are emergencies and everyone is gunning. Jus thought I'd share my strategy, adios.

--- End quote ---

Well you will get Pilots joining expecting to fly. You'll just have to tell them what your doing and to switch

Captain Smollett:
You know, I should mention; if you're helping out in an emergency situation, the only tool you'll likely need to bring to assist your engineers is a spanner.  A pilot can still field a spanner as his repair tool and say, fix the balloon or assist in hull or engine rebuild.

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