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Hull repair tool: Welding Torch

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Richard LeMoon:
Not for armor. This tool's primary ability is slowly repairing the perma hull. Side effects are a chance of lighting the armor on fire. Perhaps also used to repair or rebuild at about half the rate of a pipe wrench.

The permahull repair might be something like n+(h*.01) per second, n being a flat number, and h being max permahull. Squids would gain the most out of n, while Galleons would gain the most out of (h*.01).

Thoughts?

Caprontos:
Personally.. I don't think they should add ways to restore hull health at all..

For co-op though? Sure why not.

The Djinn:

--- Quote from: Richard LeMoon on November 08, 2015, 02:31:33 pm ---Thoughts?

--- End quote ---

I'm not a fan -- it's kind of a trap choice, as it actively weakens your ability to keep your ship alive for a desperate hope that you'll win and have time to heal up. Probably only useful in stomps as a result, but much too strong in them, as it allows a team that's winning hard to be effectively full health every time.

Squidslinger Gilder:
Triple engineer meta returns...engage, ultimate tank mode...

In response...Muse buffs heavy flak back to 1.1 flying howitzer levels...massive Galleon flak battles and Flakfish return to the meta...



Alright I'm in...

Newbluud:
It's certainly an interesting idea, but how about the tool only works when the armour is down, so you can access the ship's integrity underneath? Using it on the armour component while the armour is up would remove armour.

I mean, that'd make it more balanced in my opinion, but it'd open a floodgate of trolling opportunities. There's the problem with that.

Also, perhaps there is perma-perma? You can only repair the hull to a maximum of 50%, that way you will still die to a single heavy flak or quick enough that tanking is unlikely to save you from the mortar. It might, however, be very useful for ships in the hull-break-equals-guaranteed-death zone.

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