Info > Release Notes
Version 1.4.4 Release Notes
BlackenedPies:
I'm not sure if it was mentioned but you can no longer view player loadouts in an ongoing match. If you join an in progress match you can't see crew loadouts in lobby...
I really hope this is a bug and not a feature. You need to know what your fellow crew is bringing so you can decide what tools/ammo to bring. If you're joining a captain slot you need to know what the crew has and if it's worth joining. Right now I can't join in as captain in matches with crew because I don't know what they have!
I can think of no way how viewing crew loadouts is an exploit. It's a required feature and I can't join captain slots with crew anymore.
Urz:
Anyone know what the reason for the goldfish engine positioning change is?
Aesthetically I think it looks better this way. Curious if there was a functional reason as well.
evodoc:
No functional reason, just visual: the engine blades were very close to the railings.
--- Quote from: Urz on October 29, 2015, 10:51:46 pm ---Anyone know what the reason for the goldfish engine positioning change is?
Aesthetically I think it looks better this way. Curious if there was a functional reason as well.
--- End quote ---
Extirminator:
Can a dev with code access check all the minotaur changes and confirm them? Notably the reload time and the burst radius claimed. Also if you can specify if it's 200k N for each direct and aoe or 200k N evenly spread between them to get 100k each.
I would love your cooperation for proper stats in the wiki, thanks.
Watchmaker:
The Minotaur has no AoE, the gun type it uses doesn't even support that feature. We typo'ed the release notes entry, I think.
Impact force is 200k N for each of the direct and secondary hits of each pellet, for a total of 400 kN per each of the 5 pellets fired by a single trigger pull.
EDIT: other posted stats seem correct.
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