Author Topic: Version 1.4.4 Release Notes  (Read 52468 times)

Offline SiepeAssassina

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Re: Version 1.4.4 Release Notes
« Reply #15 on: October 29, 2015, 05:18:40 pm »
The launcher should be placed OUTSIDE of the main game... now it just adds 10+ seconds to the log in.

Offline Coiler

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Re: Version 1.4.4 Release Notes
« Reply #16 on: October 29, 2015, 05:24:45 pm »
Please remove the launcher. Having the game launch in 2 seconds was fantastic.

Offline BlackenedPies

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Re: Version 1.4.4 Release Notes
« Reply #17 on: October 29, 2015, 07:24:02 pm »
'increased AoE burst size to 10m'

This has got to be a typo. The lumberjack has a burst radius of 12m according to the wiki and with burst ammo basically hits everything on a squid if you land in the right spot. Two shots from a burst mino would give you a complete disable against a squid with this burst radius. I suspect this is 1m?

I don't think it even has a radius of 1 m. But yeah 10 is too large and burst artemis is only 3.75. A 3 m burst radius would be plenty, if not too much.

If the taur had a 10 meter burst radius then hwatcha would be obsolete.
« Last Edit: October 29, 2015, 07:31:56 pm by BlackenedPies »

Offline ShadedExalt

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Re: Version 1.4.4 Release Notes
« Reply #18 on: October 29, 2015, 08:10:58 pm »
'increased AoE burst size to 10m'

This has got to be a typo. The lumberjack has a burst radius of 12m according to the wiki and with burst ammo basically hits everything on a squid if you land in the right spot. Two shots from a burst mino would give you a complete disable against a squid with this burst radius. I suspect this is 1m?

I don't think it even has a radius of 1 m. But yeah 10 is too large and burst artemis is only 3.75. A 3 m burst radius would be plenty, if not too much.

If the taur had a 10 meter burst radius then hwatcha would be obsolete.

People say it's hard to miss components with Hwacha.

With 10m burst Taur it's just a whole nother level of easy disables.

Offline Daft Loon

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Re: Version 1.4.4 Release Notes
« Reply #19 on: October 29, 2015, 08:30:12 pm »
The (from 8) in the original is (from 8 ) so the change isn't huge whatever it means. Possibly the burst radius stat has been hijacked for some other purpose with the Minotaur.

Offline BlackenedPies

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Re: Version 1.4.4 Release Notes
« Reply #20 on: October 29, 2015, 08:30:39 pm »
I'm not sure if it was mentioned but you can no longer view player loadouts in an ongoing match. If you join an in progress match you can't see crew loadouts in lobby...

I really hope this is a bug and not a feature. You need to know what your fellow crew is bringing so you can decide what tools/ammo to bring. If you're joining a captain slot you need to know what the crew has and if it's worth joining. Right now I can't join in as captain in matches with crew because I don't know what they have!

I can think of no way how viewing crew loadouts is an exploit. It's a required feature and I can't join captain slots with crew anymore.

Offline Urz

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Re: Version 1.4.4 Release Notes
« Reply #21 on: October 29, 2015, 10:51:46 pm »
Anyone know what the reason for the goldfish engine positioning change is?

Aesthetically I think it looks better this way. Curious if there was a functional reason as well.

Offline evodoc

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Re: Version 1.4.4 Release Notes
« Reply #22 on: October 29, 2015, 11:24:43 pm »
No functional reason, just visual: the engine blades were very close to the railings.

Anyone know what the reason for the goldfish engine positioning change is?

Aesthetically I think it looks better this way. Curious if there was a functional reason as well.

Offline Extirminator

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Re: Version 1.4.4 Release Notes
« Reply #23 on: October 30, 2015, 03:37:40 am »
Can a dev with code access check all the minotaur changes and confirm them? Notably the reload time and the burst radius claimed. Also if you can specify if it's 200k N for each direct and aoe or 200k N evenly spread between them to get 100k each.
I would love your cooperation for proper stats in the wiki, thanks.

Offline Watchmaker

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Re: Version 1.4.4 Release Notes
« Reply #24 on: October 30, 2015, 10:03:30 am »
The Minotaur has no AoE, the gun type it uses doesn't even support that feature.  We typo'ed the release notes entry, I think.

Impact force is 200k N for each of the direct and secondary hits of each pellet, for a total of 400 kN per each of the 5 pellets fired by a single trigger pull.

EDIT: other posted stats seem correct.
« Last Edit: October 30, 2015, 10:06:47 am by Watchmaker »

Offline DrTentacles

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Re: Version 1.4.4 Release Notes
« Reply #25 on: October 30, 2015, 12:41:33 pm »
The minute-long "enter game" timer is incredibly frustrating and slows things down. I've never loaded in before 10 seconds were left on the clock. I'd suggest reducing it to thirty seconds, especially since a complaint of the game is long lobbies.

Offline BlackenedPies

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Re: Version 1.4.4 Release Notes
« Reply #26 on: October 30, 2015, 12:46:54 pm »
EDIT: other posted stats seem correct.

Reload is 10 seconds. It's listed in the manual as reload speed of 1/10.

Offline DrTentacles

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Re: Version 1.4.4 Release Notes
« Reply #27 on: October 30, 2015, 03:58:26 pm »
Bug report: Ship names appear where they were last spotted on the map after you died, without the circle that represents the ship.

Offline Richard LeMoon

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Re: Version 1.4.4 Release Notes
« Reply #28 on: October 30, 2015, 08:30:28 pm »
I want to know who suggested the increase in Minotaur force, who tested it and said it was ok, and what the hell is wrong with them.

Offline DrTentacles

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Re: Version 1.4.4 Release Notes
« Reply #29 on: October 30, 2015, 08:33:35 pm »
Whenever taking a Minotaur is an option, I ask myself "would a Hwatcha do this better"

The answer is always yes.