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I had a dream... about a shovel...

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Atruejedi:
Oh, hi.

Today I took a nap. During the nap I dreamed about playing Guns of Icarus Online. While "playing" in the dream I hit the hull with a shovel. "Huh?" I thought. "This doesn't belong here. I need to repair the hull. This shovel isn't going to do the job... WE'RE ALL GOING TO DIE AND IT'S GOING TO BE MY FAULT. ALL MY FAULT."

When I awoke later, I realized... maybe I could rationalize this shovel into the game. Many times, when gang-banging the exposed hull of a ship with team mates to repair the armor, some jackanape will accidentally use a spanner on the armor and the hull armor will go down again immediately because of the cooldown time, albeit how short that cooldown time is. Or sometimes I'll mindlessly mallet an engine that was missing only a pixel of health, only to then be forced to wait all those precious seconds to repair it again. Well, I propose...

A SHOVEL. And that shovel digs up and tosses away a portion of the cooldown time! It would obviously be up to the developers to figure out exactly how to implement it, but I think the idea is unique and merits consideration (pending balance, of course).

Stupid? Genius? Absurd? Possible? How could it be implemented? Do you dig the idea? Do you dig puns? Plant your comments below.

P.S. Oh, and while I'm here... go check out my Mighty Pirate Voice Pack in the Workshop, and if you like it, vote yes  ;D

Richard LeMoon:
A tool that reduces cooldown time? Sure. I think I may have heard it mentioned before, though can't recall. Though I would go for something more like an oil can. Greasing things up makes them go faster. Am I right, or am I right?

Hoja Lateralus:
It is an interesting concept but rarely usable I think.

As a main engineer you are reduced to spanner + mallet + firefighting tool.
As a secondary engineer you usually either fall into the same category as main or you take wrench + buffhammer + firefighting tool.
I don't speculate on tripple engie variant because we all want to believe really REALLY hard that gunners are impactful enough to take 3rd crew slot (well they 'sometimes' are).

So that kind of tool would have to be impacful enough to either replace one of main engie tools (very improbable) or to replace buffhamer on secondary engineer. Or it could be given to the gunner or pilot, but again, how do you make that more useful for them than spanner/buffhammer?

I imagine that potentially decreasing hull/baloon cooldown by 1-2 seconds and hitting it with mallet can be a difference between life and death, but is it a viable option given that you can take buffhammer instead and buff 'several' different components?

(also, did you notice how we have 6 engineer tools which are basically narrowed down to 2 truly valid builds and like 1-2 kind-of-valid-if-you-have-tripple-engie builds?)

DJ Logicalia:
I like it

BlackenedPies:
Its gotta compete with the buff hammer. There's usually only one person on the component so it won't get much use in combo with mallet. It would need to replace the buff hammer for the wrench buff engi or be carried by the third engi. It would probably be most useful for the third engi with spanner mallet shovel, but that means no buffs. +20% damage and extra maneuvering sounds better than reduced cooldowns.

Tanking is losing.

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