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TimmyB Season 2 Wrap-Up

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Byron Cavendish:

On behalf of the TimmyB Tournament crew, I'd like to thank everyone who participated and watched for supporting us!

It will take me a few weeks to get the points done, and then hand out the prizes. To the team leaders, if you would like an in-game badge for your team (subs included!), and participated at least once please send me a list of your team's in-game names to be submitted to Muse. Prize details will be given to the winning teams personally.

The TimmyB Tournament will return next fall. If you are interested in joining our team please contact me. We are looking for artists, producers, designers (game types, rules), casters, and judges. We start preliminary preparations in the spring!

If you have any general feedback (good or bad), please post it here. We are always looking to improve the tournament and provide a better experience!

Squidslinger Gilder:
Pros:

-Munker week was good!
-Single ship good
-Generally entertaining overall

Critiques:

-There is no creativity in the final week. Either you bet it all or lose is the mindset. There should at least be bonus points for being willing to fight with a handicap. In fact I could swear the original TB had something like this. If not then the rules were confusing back then and this would be something to consider adding.
-Points and how everything is scored was a bit unclear at times. Half the time it seems like you are making up arbitrary point awards. There was nothing set in stone so it led to a lot of questions.
-Everything overall felt scrambled together at the last minute. TB1 felt like things had a bit more forethought whereas TB2 just seemed like pulling out an old record and forgetting to dust it off. I know this wasn't the case as I know personally you did have plans in advance at least as early as Aero3's announcement. Just the overall feel of things.

Velvet:
tbh I think the format of the event makes it super hard to "play GOIO". the random teams means it's super unlikely that you will achieve the meaningful co-ordination that is (for me) what makes GOIO interesting at any level of play and the way points were scored on many weeks ie. for kills over winning simply discouraged serious attempts at teamplay further.

I know varying teams from week to week is fundamental to the event, but maybe some there is a potential compromise - for example for each match to be a BO3 with the same teams instead of just 1 game. I don't think this would push the event to a super obnoxious length and it would give a lot more reward to put the effort into establishing some team synergy each week.

Byron Cavendish:
The original thought behind it was that you the weekly brackets would all talk to each other and coordinate if they wanted to really promote other clans getting to know each other. This season I decided to push sign-ups to the last minute to fill the tournament as much as possible, which minimized the ability to coordinate during the week. I think next year we will try to find a middle ground.

Fynx:
I would like the exact scoring, not just the number of points. It's nice to know how many harpoon armour breaks you got when you get points for them. Also why some other ship got twice the number of your points with same number of kills.

Galleon race was fun but many people didn't know what was going on or got confused.

That system in the last week was kinda odd. And not exactly rewarding for teams that put most of the points into it. I heard that in the previous TimmyB tournament points lost by one team were awarded to the second team? That would make sense, and ship on the winning side would get percent of points bet by the other team divided by total percent bet by its team.

Ships / loadouts in random ships / loadouts week were awfully functional.

Getting coordination between clans here is impossible, forget about it. Complete chaos evens up the odds.

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