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Fantasy GOIO

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Kamoba:
I think I made a similar thread in the pit a long time ago, but can't remember too well..

Twas Logicalia who started the thread, and I posted this;

Pilots and ships: Lueosi, Galleon/Junker. Fynx: Squid/Goldfish/Mobula.
Crews: Lueosi, Epsilon Eagle (lumberjack/Hades) Extirminator (Main engineer roles) Jarman Kell when on Junker, as Artemis gungineer, on bottom deck when galleon, gungineer.

Fynx, VomAct front gun. (Mines on El Muid!) Ightrill (Side gun engi) and Replaceable ("main engi")


Ayetach, Galleon. Queso, Squid....
Crews, see above.

Dream ship:
Pyramidion/Junker
Pyramidion, Hades, Artemis, Artemis.
Crew: Epsilon Eagle on Hades. Jarman Kell Artemis/balloon. Extirminator main engineer and side Arte.
Junker triple Artemis ranged, Gatling Artemis brawler side.
Crew: See above.


Dreamship II:
El Muid, triple mine squid.
Crew: Vom Act, Ightrll, Epsilon Eagle.

Richard LeMoon:
I don't think you get to just pick crew. I think you take draft turns on picking players, and each player can only be used once. I am not sure how ships and loadouts would come into play.

Kamoba:
Hmm, maybe ship loadouts could be restricted to popular builds to make it easier, as for how the ships.and builds fit into it, that's got me stumped for now too...

Richard LeMoon:
Muse keeps data on every single gun and ship, sooooooooooooooo I guess they could be counted like players with their overall stats. It would take quite the codemonkey to gather and assemble all this data into a cohesive Fantasy GOIO game.

Kamoba:
Damn shame Queso is not interning right now...

We'll have to put it on our Christmas list and send it to Eric

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