Main > General Discussion
Any other longtime supporters feel like they were lied to?
Hunter.:
To be fair Richard, I was in a similar place when I came back about a month ago from a year long break or something. The only people I used to play with were TAW+a few, but all of TAW have quit and I had to meet new players and join new groups but I'm enjoying the game the same as I ever did. So get out there and talk to people in lobbies!
Schwalbe:
If I am salty of anything or anyone, it's more the veterans of this game and community than anything else.
And there's more to this banter of his than you claim. Even if your roast is partially true.
But hey, what the fuck does that angsty asshole Schwalbe knows.
The more I... encounter people, the more bitter I become.
UndyingUndyne:
Oh god, what have I done? I unintentionally misused the word literally (I'm not an English major, sue me), and I managed to derail the entire thread! :-[
In all seriousness, though, are we seriously going to discredit everything I said simply because I misused one single word? Granted, I was rather salty at the time I wrote it, but there are valid points in the argument.
Muse seems to be having difficulty in having the new players who do come around because of sales and DLC keep playing, thus increasing the average players online from the 200-400 there are now. I get it, this is an Indie game, so there aren't going to be League of Legends number of players online. But you would think that after all Muse has done to get their game out there, there would be a larger player base. Hell, after all those Youtubers played the game together several months back, I remember seeing 3,000+ players online. What happened to them all? Did experienced players drive them away with salt like I suggested? Or is there some other reason I've failed to consider?
Honestly, I haven't played the game nearly as much as a lot of you have. I was kinda hoping maybe you guys would discuss the issue more and suggest other problems, and then a proper discussion about solutions could happen.
But nope, let's just all focus on how that guy can't use the English language properly! That guy's such a scrub! He clearly doesn't have any credibility because of it, so let's just make fun of him instead of having a productive conversation!
Hunter.:
Personally, I've always seen the issue as to why players don't stick around as a marketing thing. I feel that the majority of players pick the game up with friends to crew a ship together. Eventually 1-2 players get bored and leave leaving 2-3 players playing with randoms and getting stomped and then leaving as well. If the game had less of a focus on joining up with established friends there would be more player retention as people would join and become a part of an existing in game community.
This is of course all theory from what I've heard from new players who stopped playing, personal experience and looking at how the game is marketed and piecing some stuff together - I have no marketing training nor factual figures so take it as you will.
Squidslinger Gilder:
Its a PVP game that relies on teamwork. That is already two x marks by it. PVP and teamwork doesn't mesh with profits outside of MOBAs or twitch shooter crap and PVP denotes a certain scum factor of player that is more prone to being distracted by shiny objects than not. Generally speaking of course, not folks around here. If you post in forums you are automatically taken out of that category.
In some ways I think the horrific moe asian version of GOIO, which would have happened had a publisher picked up this title, would have been a better PVP seller. Simple because it would have been flashy and cheesy. Filled with fan service and all sorts of things designed to get attention and keep attention. We like to laugh at the idea of that but I could see it very easily becoming a seller in this Coddified world. You don't attract a huge audience with sim games, not these days at least.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version