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Heavy Carronade

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Queso:
After a good long time running a heavy carronade on the goldfish (the only ship it's really viable on), I've come to determination that it's almost entirely useless. At the rate it fires and reloads, you need to be firing constantly to keep an enemy down. Now compare that to the small carronade, and you barely have a reason to take the heavy. The only thing the heavy carronade has is component damage but even then, you're a sitting target while you balloon lock. Why waste the slot when the light is just as good?

Captain Smollett:
Well... almost as good.  Heavy Carronade mathematically is still more powerful, longer range and tighter cone than the light, but the argument isn't any less valid since, not by all that much in any of the categories.

Lord Dick Tim:
Has something changed with the carronade I'm not familiar with?  The Blender fish is one of the most lethal horrors of the battlefield.

Helmic:
Last I checked that fucker will almost always win in any 1v1 scenario.

Squash:
Helmic, I'm with you on that one, but its value plummets dramatically in a 2 v 2. I know the math on that doesn't sound right, but it's true. While you can carronade someone into the dirt and there's nothing they can do about it, it's an extremely slow death, and it doesn't prevent your target from shooting at your teammate. ESPECIALLY if they have drogue chute.

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