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Second spectator ship
BlackenedPies:
I found an article by a game dev on creating a replay system for his Unity game. It's complex and is determined by how the game is set up. As one dev commented: "I put a ton of work into a replay system in Unity, my main piece of advice is to think about implementing the replay system early on, instead of trying to retrofit it later on."
http://www.gamasutra.com/blogs/AustonMontville/20141105/229437/Implementing_a_replay_system_in_Unity_and_how_Id_do_it_differently_next_time.php
Richard LeMoon:
That is the case with most systems.
BlackenedPies:
Muse can't build their own replay system for this game. There is one viable replay system available for Unity called EZ Replay Manager. It allows full replays at any angle like spectator view, but requires integration and has a resource cost. Lower end computers might not be able to use it and playback might not be smooth on any system. The playback files are reportedly huge.
I don't foresee Muse trying to implement this into the game which would take time, create bugs, and isn't guaranteed to work. Until Unity develops a native replay system or a new game is built, replay seems off the table.
Arturo Sanchez:
so fixing current spectator is now out of the table?
would it even be neccesary if replays become a thing? Then again referees and stuff. Unless we get more lobby options for more rulesets like smash bros.
gonna email that actually.
BlackenedPies:
--- Quote from: Maximillian Jazzhand on October 03, 2015, 09:52:43 am ---so fixing current spectator is now out of the table?
would it even be neccesary if replays become a thing?
--- End quote ---
Changing spectator is not out of the table nor off the table, but replays are. Replay will likely not become a thing. I'm not convinced we need to change spectator to allow more than 4 people, which seems plenty. More spectators means less players.
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