Community > Community Events
Mine Madness Feedback Wanted.
Byron Cavendish:
I will be down for this, especially if it's every ship for itself.
KitKatKitty:
Over all I absolutely love the idea!! It's one of the mini-games, Minebulas, we play during the VIP lobbies if we can't get enough player to run a full VIP lobby or if we want general silliness. We only use mobulas with all 5 gun slots mines because we thought running with squids took too long to get mine kills and we do Squid Derby if we want general silliness with squids.
Caution: Watch out for those unintended capturing of the points. They ruin games like this.
My only slight concern, keeping aware that score is secondary, is the no ref part with captains calling out their kills. I don't see an issue as far as trust or anything like that but simply from watching this as a ref in the VIP lobbies, the kill feed can move kills rapidly off the feed and sometimes a captain may not see if it's their ship that made the kill or not...especially if you have multiple ships in one area with possible 5 mine launchers per ship x 4/6 ships x 5 mines per mine launcher that's a lot of mines. Without watching the kill feed I see that this could become a point of tension, regardless of how fun players intend this to be someone gets competitive when scores get close. Not to mention captains having to remember if that was kill number 4 or kill number 5, etc.
So my only suggestion is think about having 1 ref in lobby. That's something, Anakin, you personally can do seeing as it looks like you are aiming for 1 lobby. A simple list of all 4 to 6 ships and a tally system each time they call out their kill but keeping in mine you are watching in case captains couldn't watch the feed fast enough due to watching arcs or watch the approaching mine field.
Also just curious if you are intending to have a time limit?
-Anakin-:
A lot of great points there kitkatkitty, thank you. I did take a little inspiration from your VIP events, but I didn't know you ran something similar. A few times after the SCS we've run a mine game and it's always been a lot of fun.
I think that while squids would be harder to kill, they'd also struggle to get their own kills. If they turn out to be a problem I can drop them from the list, but I'd like to try them first.
Regarding the whole ref thing, the problem with the kill feed is if someone scores a kill on someone on their team who's taken damage from someone on the enemy team, that enemy player will be rewarded the kill even if they're on the other side of the map. That doesn't seem fair.
As for reffing myself, the problem is I can't play then! If anyone wants to volunteer to ref/cast that would be fantastic but I'm far too selfish to miss out all the fun. I intended to keep a score tally from the chat while engineering.
I also forsee an issue with two or three different brawls taking place across the map that one ref would be unable to monitor at once. In the game we played yesterday, as soon as ships spawned they turned on each other and it took a while for it all to form into one big fight.
The best compromise I could come up with keeping in mind these three things was for players to claim kills, and restricting that to captains only to prevent confusing chat spam.
I thought about a time limit but I don't have any strong feelings either way. Sniping/camping obviously won't be an issue due to the range of the guns. Perhaps half an hour just in case it runs too long?
-Anakin-:
--- Quote from: BlackenedPies on September 27, 2015, 07:23:35 pm ---Flares allowed?
--- End quote ---
but if you have flares in gun slots then you have fewer mines :<
Dementio:
--- Quote from: -Anakin- on September 28, 2015, 04:57:14 am ---
--- Quote from: BlackenedPies on September 27, 2015, 07:23:35 pm ---Flares allowed?
--- End quote ---
but if you have flares in gun slots then you have fewer mines :<
--- End quote ---
And less enemies, fps op
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