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Piloting Consistency
Squidslinger Gilder:
Fly like your ship matters. Place the survival of it above everything, even allies.
You are making the right steps by focusing on squid combat. You'll learn far more about being an evasive and tactical flyer in a squid than you will any other ship. The skills will then transfer to the others once you master it. Sadly you won't benefit as much as you would have 2yrs ago when the Squid was a dogfighting tissue paper fighter. But the concept is still there.
Once you can 1v1 and aren't afraid of doing it, then you can worry about allies/etc. The rest just comes down to experience and getting accustomed to playing vet pilots.
I used to gauge my progress by calculating my K/D ratio. Worked first towards getting it up to 2.0, then onto 3 and so on. Sadly, Muse got rid of those stats. But you can still get a feel for it. Make your enemy work for a kill on you.
Some allies will hate you for doing this but this isn't a popularity game. You need to get yourself squared away and be confident in your own abilities first.
Kamoba:
--- Quote from: Zanc on September 22, 2015, 10:32:43 pm ---Great advice given so far - have fun, and decision making. Indeed, many things are out of control in pubs and you simply cannot win them all. The coolest thing I found about piloting is that it's more about analyzing the situation and making decisions rather than simply positioning a ship. That's the reason why I started learning how to pilot, since I often make good decisions and have solid fundamentals as Gunner and Engi.
The advice I would give is to find and discuss tactics with someone you're comfortable with. Recently, I've been sharing and trying out different Squid builds with Kamoba; it makes the game a lot more interesting and motivating to play. Try not to push yourself over with frustration and blindly practice, take small breaks until you regain confidence.
--- End quote ---
What Zanc said, and Daniel, fun is the important part, last night I had mostly losses when playing pubs, two matches in a row with Novice crew members Novice allies against two full ships of level 45's, it sucked to loose 5-2 and got given cocky childish remarks like "Lol EZ fkin scrubs" from the stackers, which as you can imagine left me feeling pissed off the rest of the night, leading to generally bad choices, even if my piloting was not crap, I was timing flanks like crap pr being too aggressive when I should have been hiding.. And I do believe piloting is closely tied to the pilots emotions, cool headed, calm and otherwise not angry pilot will perform better than a pilot who's allowing their emotions to cloud their judgement, which is why fun should be paramount, if fun is not being had, step back, breath and think what can be changed to bring fun back.
Oh and a note on emotions: The pilot is the first one cheered and praised on victories, but also the first one to be blamed for losses, my step back moment today was after receiving a lot of verbal abuse from newbie crew members (a gunner who failed to strip enemy armour once with Gatling, despite having arcs, and an engineer on side gun who couldn't shoot because of the gunners failings) they asked for different ship and weapons, I obliged despite knowing if the gunner can't shoot gat, he'd fail with a Hades, but I obliged to their request, despite the earlier abuse.. They fail to perform.with the guns, we barely scrape up.two kills, all the while I have a co-pilot, mid level, verbal abuse, apparently I'm a crap pilot and cunt simply because my crew couldn't get the kills with the guns they requested....
Thus I wind up.a consistent streak of losses, yet a two days ago I'd almost reached a new win streak record...
Meh, pilot consistency ties with emotions and crew consistency, then his ally consistency, which is why I guess stacks are getting popular again, I just wish that those who do stack wouldn't be such arseholes when they win against novices, it only encourages.the toxicity.
Additional: Also what Gilder said.
Newbluud:
--- Quote from: Kamoba on September 23, 2015, 05:05:47 am ---And I do believe piloting is closely tied to the pilots emotions, cool headed, calm and otherwise not angry pilot will perform better than a pilot who's allowing their emotions to cloud their judgement, which is why fun should be paramount, if fun is not being had, step back, breath and think what can be changed to bring fun back.
--- End quote ---
This. This is so right. I've seen it in myself. If I start my session with a bad game it's much more likely many more are to follow. Also, I see it in my clan. Mistakes come as a result of frustration and panic from our pilots, which is something we have genuinely discussed during strategy meetings.
As for that note about antognising crewmembers, you may have had the same one as me. Failed to fire more than one hwacha barrage in a brawl galleon for the entire match, then proceeded to blame my piloting for our deaths to a junker that was sitting on our broadside while I maintained perfect arcs for him. I decided that, perhaps the idea of multiple guns to fire on a bigger ship was a little overwhelming for him, so I took blenderfish to size up against that junker in the next game, where he proceeded to take in the double digits of seconds to start firing on their balloon and used nothing but standard rounds after multiple reminders not to do so. To top it off, every time I gave him advice he said nothing but "Yeah, blame your shitty piloting on the new guy."
I didn't even get angry with him, I just calmly explained each time, but man did I want to blow my top at the guy. Maybe with a better gunner we may not have won, but we would have put up more of a fight. The only time I managed to kill the junker was to ram the shit out of it and tell my engis to tank hard. I shouldn't have to do that. I gave plenty of good positioning to pop, blend and pin.
But I'm just ranting now. I'll leave it at that before I create another powder monkey hate thread.
Hunter.:
Gilder speaks words of wisdom, squid piloting is the best way to practise piloting. It has a mix of broadside and font facing when shooting so you can practise both in a way - survival is based on piloting more than crew so you can rely on yourself - you have to work on knowing all the blind spots of ships and tactical map positions - finally it gives you a calm head because when piloted well a squid can escape almost anything.
It's also true what you say, Gilder, about missing out on the flame/carro squid of years gone by :(
Dementio:
About the Squid thing I have a fun fact: I flew Carro/Banshee Squid with aft mine and tar before I flew Mobula...
Carro/Banshee is and always was superior to Carro/Flamer
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