Info > Feedback and Suggestions
Cut Throttle Option?
MasX:
Yea.... Kill switch or what ever term u wanna use would still be helpful to me
It's a game doesn't have have to be true to life
Pickle:
--- Quote from: MasX on April 26, 2013, 02:03:43 pm ---It's a game doesn't have have to be true to life
--- End quote ---
But it should be aesthetically pleasing.
Machiavelliest:
I would disagree that it is functionally an EOT. While looking like one, there are are no engineers who manipulate the actual engines, thus it grants direct control over the engine, despite being made to look like a traditional EOT. Additionally, turning in Guns is done by differential thrust, without reference to the throttle/EOT we're discussing, meaning that the capstan is also a throttle, of sorts. There are no engineer intermediaries for engine settings, thus it is a throttle as it directly controls the engine output and direction of turn, via fuel/air mixture to the engines and drive shaft gears, presumably.
And it's only four clicks to idle if you always fly full forward or full aft throttle. Again, mapping out the throttle positions to specific buttons/commands would be very helpful in making the game friendly with gaming devices.
Pickle:
It's still not a throttle, other than in the common misuse of the term. And it's not a capstan either.
The EOT and the ship's wheel must have a complex simulated linkage. I'm not certain if the turning engine speeds are completely over-ruled by the ship's wheel linkage, or if the turning engines are limited to a range of settings either side of the EOT setting. With the EOT at Full Ahead, does turning the ship's wheel hard to Port cause the Port steering engine to go into Full Astern, or is it limited to staying within a certain number of stops of the EOT setting? If it is a limited range and it's 3 stops or less it should be possible to test this in Sandbox.
-Muse- Cullen:
There's a gauge on the helm, so I don't think another UI should be included- that's just part of the game. The only reason I would want a separate key per speed, or a cut throttle key, is because the delay (lag or otherwise) in a match sometimes messes me up. But even then, I just press F a whole lot of times, and then work up from there. I can usually do it quick enough so it doesn't really impact the ship to a point of ruin. Otherwise, I just look at the gauge and listen to the sound cues.
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