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Heavy Clip, Incendiary

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Fynx:
Two ammo types that are considered underused.

1. Incendiary

It's very good on carronade (as support gun). It's decent on minelauncher and heavy carronade. It might be used on gatling.

Fix: remove the firing rate penalty. It won't unbalance incendiary carronade, as it's a weapon of opportunity. It's going to make incendiary gatling more viable and makes sense with weapons already dealing fire damage. Don't forget about range penalty, it doesn't unbalance flamethrowers. Could be used effectively on lumberjack too.

2. Heavy clip

Nerfed because of carronades, it's not particularly good anymore. It's still nice in gatling against junkers' hulls, or for disables. It's ok for carronades if we have a gunner and if someone is very desperate, it can be used on flak or banshee. Or flare. But in general it's not useful.

Fix: remove the clip size penalty. Note that it will make it better than standard on almost all guns with recoil (flamer's the exception) but engineers would still probably prefer something with better dps. So not only it's suddenly viable as an alternative in many cases, it also makes gunners more useful and surprisingly, doesn't unbalance ammo types at all.

Kamoba:
+1 to both suggested balance changes.

Extirminator:
I only like the incendiary change, I think that completely negating the clip size effects of heavy clip is a bit of a stretch.
Also I'd like to say that incendiary being good on lumberjack even without penalty to projectile speed is a bad joke - I don't wanna get into the numbers too much here to not derail it into a math-fest, but if you think about it carefully I am sure you'll get why.

BlackenedPies:
I completely agree with incendiary but I think no clip reduction for heavy is a bit much. Full clip sizes for light carro and Minotaur might be unbalanced. I'd say reduce the penalty from 25 to 20 which equates to a few extra gat shots and one hwatcha. And increase the jitter reduction.

Hoja Lateralus:
^ Pretty much what he said

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