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Making mines more !fun!

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BlackenedPies:
Muse said the Minotaur won't be able to push unless they remake mines.

Daft Loon:

--- Quote from: Omniraptor on September 17, 2015, 05:50:26 am ---First off we should lower their hp drastically. Right now technically they can be shot at, but it takes like 40 normal gatling bullets to kill one.

--- End quote ---
There are better ways:
-2 artemis shots do the job
-a clip of heavy clip L.Flak is surprisingly easy to trigger mines with and very fast
-Merc if you have arc

I was utterly unable to figure out what kind(s) of health it has or how much though, none of the numbers add up for me.

Spud Nick:
Incendiary is used on mines to reduce the arming time. It will also increase the drop so you can launch depth charges. More ways to influence mines would be fun to see tho.

HamsterIV:
I would like it if one fieldgun shot would pop a mine. Then a munker's ally could have something fun to do. Remote detonation.

Extirminator:
Mines that can move would be pretty bad because they will be affected by winds and will constantly just move into rocks or buildings. Can't set up consistent mine traps/"walls" without them constantly moving about, sometimes even to the direction of your own ship to hit right back at you.

Also like what was said before:

--- Quote from: BlackenedPies on September 17, 2015, 09:00:19 am ---Muse said the Minotaur won't be able to push unless they remake mines.

--- End quote ---

Muse isn't gonna remake mines because coop/it's on the list - but it doesn't matter because those two are the same arguments.

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