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3v3 Paritan Rumble
Dementio:
Labyrinth is bigger than Paritan, they could have used that.
Squidslinger Gilder:
--- Quote from: Extirminator on September 16, 2015, 03:53:13 pm ---New maps are fine, I like them. But I don't like when you take a map, change the amount of participants and call it a new map.
I have no criticism about the map, I have criticism about muse for being really lazy.
--- End quote ---
Exactly and there is no reason for it if they had the original map. Someone ask them at the fireside why they didn't use the original map. They better not use some excuse of it still being too big for 3v3. I want original paritan back dagnabbit!
DJ Logicalia:
I agree with Ex. We haven't had a truly new map for bloody ages, and there's really no excuse for it. I get there there's work being done on alliance mode, but you can't just ignore the only game you have until that's released
Daft Loon:
Some of the first few games on it featured myself in a laggy and sleep deprived state not helped in the slightest by the awful new engine noise, which may have contributed to the chaos. I think the fights might calm down a little once people develop preferred places to go at the start. The mileading presence of the skywhale cage in the map picture is very dissappointing.
Extirminator:
And even if they say it takes a lot of work hours that are precious to them they could do one of two things:
Either put like 30 minutes of work into one every day for about a month or two which should be plenty of time to make a decent map.
Or you could also push back alliance production by a week, halt all progress on it, and focus as many people as possible for a week to make a map. We waited for it for 2 years without any substantial update to the game we actually play and love, we can delay it by a week for the sake of actually having fun in the game again while waiting.
^same goes with every development move that may be pushed back off of skirmish mode because of alliance mode... It is just a lot smarter to have an appealing game that is actually getting new content to preserve the player-base you have dedicated for your next project - or what might end up happening is both projects going up in flames(which is already happening in my opinion).
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