Info > Release Notes
Version 1.4.3 Release Notes
Mezhu:
--- Quote from: BlackenedPies on September 16, 2015, 10:43:37 am ---I don't see what problem this fixes. If you're refusing a loadout you're trolling. Captain spamming isn't good but there's NO alternative. Why are we protecting trolls.
--- End quote ---
Not everyone refusing to play by your standards is trolling. I, too, get frustrated when people refuse to grab the suggested loadout, but truth be told they don't really have to. The captain's authority is some sort of silent agreement within the community but it's not enforced by the games rules anyhow- if that was the case, there would be no suggested loadouts but rather forced ones.
Queso:
Woooo, I got like one thing into this patch!
Now if you'll excuse me I have a quidditch team to run, zombies to run from, and a lot of homework. College is weird.
BlackenedPies:
The change doesn't help anything except trolls. If you join a ship and the captain tells you to bring something and you explain why you disagree but nothing changes, LEAVE. It adds pointless conflict to the lobby that carries over into the match. Creating conflict that disrupts everyone's game is trolling regardless of the fact there is no official mechanism for removing them.
There's no difference between disagreeing with a loadout and not leaving, and refusing a loadout and not leaving. If I join your ship with chem ext buff and refuse to change you're either gonna have my loadout or you'll have to leave. That's trolling and not fair to anyone. If you explain exactly why you need a specific loadout and they refuse it's the same thing creating pointless conflict.
It's perfectly fine to add protection against spamming IF there is any other way to discourage trolling.
Skrimskraw:
captains are privileged players who are valued above all else, if you do not cohere to their will you are a troll and must be forced to submit to their extraordinary intellect that is the salvation of mankind.
DrTentacles:
When I'm on someone's ship-even a novice, I'll either accept their loadout, or leave. I'd like the same on my ships. The captain decides the loadout, and presumably-though not always-has an idea of how they'll be used.
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