Info > Release Notes
Version 1.4.3 Release Notes
Squidslinger Gilder:
#BringBackOriginalParitan
All I'll say on that.
Then, what kind of DX11 improvements are there? Is it just performance related involving the rendering? Is it base 11.0 or is it 11.1/11.2?
Daft Loon:
To be fair i should wait and see what exactly 'spam protection' means. If it allows 2-4 and then calls it spam im fine with that, by then ive given up anyway.
As far as things that need spam protection
-Why does block not work on pre-recorded commands
-Why does invite to clan need to be a thing at all, you can invite people by inviting them to apply and if they dont care enough to do that they don't need to join.
Dryykon:
Looks like I can't edit my previous post... odd...
Anyways, it currently looks like the larger clans are having a harder time of leveling, which makes sense. Though I figure larger clans will be able to support a more active player base... so leveling will likely go:
1. Small and very active clan (small size lends them higher match/player ratio than larger clans)
2. Large and very active (too many members that hop on for 1 or 2 matches then leave for a few days)
3. Large and less active (members act as a safety barrier; there will always be members playing)
4. Small and less active (rip)
Also, this:
BlackenedPies:
--- Quote ---To be fair i should wait and see what exactly 'spam protection' means. If it allows 2-4 and then calls it spam im fine with that, by then ive given up anyway.
--- End quote ---
As far as I can tell it adds a period before you can recommend loadouts to anyone again. I wish there was any option for discouraging trolling but now there's not the last resort.
The stated goal was to prevent harassing of players who refuse to cooperate. Well what else are we supposed to do after we explain everything and the player decides to harass us and force us to leave? Why is it more important to protect trolls than protection from trolls? If there were ANY other option this would be fine but there isn't. Simply make recommended loadouts automatic and the problem is largely fixed. If the player knows their loadout will automatically change then they'll be less likely to troll. It adds a first step of defense that benefits everyone.
99% of the players in game understand this. The others are not the community. The only way to learn is cooperating with experienced players.
DrTentacles:
Alright. So I'm just going to have to block, report, and leave a massive amount of matches now.
Or just fly with full-clan ships, and stomp.
I enjoy teaching people. I actively try to seek out ships with new players, and talk to then. Usually, 2/3 players on the ship are enjoyable company. The lone troll will either leave, or accept the loadout when spammed. Either outcome is manageable.
Now, the only thing I can do is block, report, and leave. Maybe I can some of the non-trolls to follow, while I go find people with green names, and fly with them. Still, I leave, avoid new players, because a troll poisons the whole ship.
How is this desirable?
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