Main > World
Faction tactics and strategies and preferred loadouts
Helios.:
i imagine teh merchantile guild to be less a navy as much as escort ships and mercenaries
their primary goal is to make a lot of cash, adn protect the cash they got, so they are primarily a escort force for the merchant vessels, or even merchant vessels refitted to be military ones. they thrive on a show of force, their bright yellow pennants clearly mark them as part of the largest 'don't fuck with us if you don't want to get fucked' force in the world we know of. a potential ambusher might look at that and think '... maybe il get the next one that comes by...'
the golden banners also show who they are, and advertise them to prospective clients, as well as announcing the arrival of new goods with STYLE! also i wouldn't doubt they hire out as mercenaries, where good performance would recommend them to anyone with money who might think that they were worth the money after balking at first at their outrageous cost.
they also obscure the shape fo the ship somewhat, and since being ambushed is kind their jam, its nice that a few of the ambushers shots might go harmlessly through a cloth than destroy a balloon.
now there is a time and a place where the fleet might be taking action on larger scales than this: invasions of reseurce rich areas, or retributive attacks on strongholds of those who would dare to oppose them. when the risk is worth the reward, either in material or reputation, then there's no reason not to act. the prologue video describes them as 'the ruthless operators of the mercantile guild' after all!
they have had in the past pretty protracted battles with the arashi, and made pretty bitter enemies with them, but everyone else (except the angleans very likely, for similar reasons) it seems like is happy to let their caravans move back and forth around the world. these caravans are not the only trade around for sure, but a pretty big player in most every province.
Helios.:
i imagine the fjordlanders line their looong ships up and let lose huuuuge broadsides in bigger battles, while most of the time they are just sort of hanging out. the spire is a fjordlander ship, but its the only one we have seen that is tall, all the rest are long and sleek. i imagine its more of a watch tower sort of thing, hiding or blocking off passes between mountains.
their tag line in the prologue is 'forgotten nobility' so i kind of imagine them like the early days of musket warfare, where everyone is in big lines of people in a field and then everyone shoots the crap out of each other.
that, but with huge ships! the fjordlanders make a big line (in 3d, it might be more like a wall, depending on the terrain) and then a'blasting they will go!
we dont know for sure a lot about them, sadly, but hopefully soon we will!
i imagine this line battle strategy would work pretty well as they expand out of the mountains. the flatter the land, the better their lpong range broadsides will work. its likely they would be very comfortable in siege warfare, given that a static battle line would be to their advantage more than some of the more chaos of battle exploiting forces we have discussed.
C r o w:
Ah, the baronies, probably the faction that I'll join in Alliance mode.
Before the Great War the Fjordlands, since their geographic shape, the fjords were used as strongholds and citadels for one of the ancient faction, and in fact was a placed where troops were gathered and generals dispatched orders.
Every lineage of nobility of the current Fjord Barons comes from one of the Great Generals of the GW (Great War). After The End the generals and high ranking officers decided to keep their soldiers and the people residing there together and thus was born this semi-feudal government. Every nobleman is half a politician and half a warrior, and most of them are brought up with the objective in mind to raise them to be war-commanders like their ancestors. The descendants of the soldiers and of the civilians of the GW Age, having become used to putting their trust into the barons, generation after generation, have grown very accustomed to this kind of government: the Baron (Lord) trusts the the soldiers to obey his orders and to fight well and the civilians to work and keep the state going.
The soldiers trust the Baron to give them good orders and to guide them to victory and fight for the civilians as they also have families among them. The civilians trust in both the Lord and the soldiers to protect them and keep them safe from raids and assaults.
The only known ships from the Baronies are two: the brawler-killer ship Crusader and the defense-glass cannon Spire.
The Spire is very well known both among trespassers fighting against it and by the border guards who use them.
It was once said -"Its hull and armor are made of paper-thin metal, hopes and dreams, but mostly hopes."-, meaning that it couldn't be more fragile or else it would fall apart by simply taking off.
While also it is not a fast ship, no one can engage it face-to-face and come out of the fight unscathed.
The Spires are very tall, as once they were air towers, but now they are capable of movement, and it appears very compact both if seen from the side and from the front. This shape helps this vessel in hiding in the deep fjords, where a well planned ambush could ruin anyone's day.
The Crusader, on the other hand, is a heavy vessel, that has no easily targetable balloon, has a very long hulls and has enough firepower to rightly answer to a port-side attack by a galleon. It carries multiple heavy and light weapons, all having an offset positioning, making them able to target forward and side targets.
The Crusader also has a very protruding frontal armored section, that suggests that the ship is also a valiant rammer.
Other northerners, like the Angleans, are trained since children to behave like raiders, soldiers and infiltrators and by the time they become adults everyone, even the most average person, behave like they are part of an elite corp: quick, brutal and efficient.
The fjordlanders, on the other hand behave more like a regular army: there's the general, that has the Fjord Baron as its current representative, everyone follow the general's orders they all more or less trust each other, the soldiers do the actual fighting and the civilians are the logistic asset.
Helios.:
the angleans are trained from young ages to be soldiers, its true, but if they fail they dont NECESSARILY die. if an arashi makes a mistake, it usually kills them (not saying their neighbors kill them, the desert does) so it leads them to be much more lethal and pragmatic, rather than the theatrical warfare that serves the angleans. the arashi spend almost 0 time on anything but survival, or survival derivatives, because death is everywehre
James Campbell:
I always saw the Mercantile as a very dystopian style society, very akin to Dishonoured but more Dieselpunk than Steam.
this is due to the fact that they are internally representing their own people, and in turn are isolated, but very wealthy. I always envisioned them as the "British Empire" of the land, but a bit more focused on wealth, with internal banking clans and the like. In terms of fighting, they'd hire privateers and mercenaries to do the main heavy work, while they'd maintain a sort of Royal Gaurds to defend the major players, and occasionally get into a skirmish or send a message
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version