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Faction tactics and strategies and preferred loadouts
C r o w:
THE GUILD IS DESTROYING MY BELIEVES! I'LL WAGE WAR AGAINST IT!
Is the Crusader a ship from the Baronies? The design would suggest so...
Helios.:
i adore the arashi, but thats probably because of how lovingly and often i have read Dune.
i imagined that the arashi's main military assets were these: people, tech, land
the human advantage: as you mentioned, the people are tough as a coffin nail, every single one of them down to the oldest grandmother or the youngest granddaughter. they live on the edge of death at all times and that has distilled in them a diligence and discipline that is unrivaled in even the vast armies of the yeshan empire. they have found and even understood the amazing archeo-tech of the old world and have reproduced some of its wonders
the tech advantage: the inhospitabe nature of the land ensured that the fallen behemoths of the old world lay undisturbed untill a people resilient enough to live in teh forbidding deserts arrived. as such they (similarly to the angleans in many ways for the same reason) have found tech in much better repair, and therefore much easier to understand. the more they understood, the more the could repair, the more they learned.
the land advantage: this is where it all comes together. the land is SO harsh adn the arashi know it SO well and it has sharpened them to such a keen edge that any given arashi is a warrior of the highest caliber even before they put them through the rigors of military training. it has also preserved the tech that has now brought the arashi, though small in number, onto the playing field with much larger (softer, weaker, lazier) nations.
i always imagined that any invasion of arashi territory would be either harried by ambushes of fireteams of people on the ground. the desert is a large and flat featureless place. you can bet there are no better sharpshooters in the whole place. we know it is no easy thing to shoot a massive galleon at a kilometer and a half, a five man team would be all but invisible even standing on teh open desert. a dozen five man teams covered by sand colored blankets disguised as dunes could easily destroy an enemy patrol, or a retaliatory expedition from the merchant fleets or a yehsan border governor, and never be seen except by the few seriously wounded survivors who survived the crashes of their mighty ships, lying bleeding and prostrate on the sands.
some ships of the arashi's we know about, and what it says about the culture and tactics they use:
luckily, the arashi are one of the three factions that are already in the alliance mode prototype in the dev app, so we know a little bit more about them than the others we have discussed.
their boss ship is called the raider, and its a sleek long arrowhead of a ship with a massive lazer beam weapon on the nose (as of 1.4.5) which is likely to have been stolen either in idea or in whole from a merchantile ship (as that is where the apollo lens is created. it might be that in its final iteration it has a totally different weapon, but its likely to be brutal whatever it is!) its threatening profile weapons and nose gun is reminiscent of a junker in that way, but i havnt seen it really hustle, so i dont know how fast or maneuverable it is.
the fleet hunter is a sniper ship, in one version with three long range weapons facing forward, it was not something you could ignore at range. sadly it was hard to approach due to the screening forces of...
the raider! its basically a sniper ships worst nightmare: tough, intimate armament, ram-happy. these little terrors are designed for close combat in mind. they disrupt, disable and ultimately kill ships who would rather be in a sniper duel with the fleet hunters.
IF YOU DECIDED THIS WAS ALL TL:DR START BACK HERE
these ships and the cultural importance on individual strength and collective discipline leads in my imagination to a long range sniping skill that is unparalleled and used against larger forces to cripple adn destroy them before they can return coordinated fire. if they ever could, they ground troops can disappear into the shifting sands. if an enemy is so strong this wont be enough the fleet is these two philosophies in spades: intimate ram/board raiders supported by crack sharpshooting from small fleet hunters. boarding actions i imagine are decisively in the favor the the arashi, both because they get to decide the terms of the engagement, and because their people train to kill from the moment they can walk.
one thing, the junker isnt a yeshan ship stolen by the arashi, they designed it themselves and build them themselves. the reason they dont look 'finished' is because they dont use more resources to build a thing than it absolutely needs.
Helios.:
yes, the crusader is a baronies ship. the corsair is anglean, actually its the first anglean ship we have seen, as they dont have a ship represented in the game currently
C r o w:
--- Quote from: Helios. on February 07, 2016, 05:40:13 pm ---
{...}
one thing, the junker isnt a yeshan ship stolen by the arashi, they designed it themselves and build them themselves. the reason they dont look 'finished' is because they dont use more resources to build a thing than it absolutely needs.
--- End quote ---
Seeing you saying this, a question comes to my mind
DID I MISTAKE ARASHI AND YESHAN AGAIN?!?!?
This is annoying
But I think that I said it correctly "The Junker, made with war hevea that could find, was made 100% by the arashi people
C r o w:
--- Quote from: Helios. on February 07, 2016, 05:41:27 pm ---yes, the crusader is a baronies ship. the corsair is anglean, actually its the first anglean ship we have seen, as they dont have a ship represented in the game currently
--- End quote ---
So, if you pre-order the DLC, does it make you able to play it?
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