Author Topic: How do people get back on the Airships after falling of?  (Read 27129 times)

Offline Huskarr

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How do people get back on the Airships after falling of?
« on: February 11, 2016, 09:30:29 am »
I've been thinking about this and I've come up with a sollution:

A belt with 2 miniature harpoons that you can fire while falling. You aim for your ship and then you are reeled in.

What do you guys think?

Offline Solidusbucket

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Offline Kamoba

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Re: How do people get back on the Airships after falling of?
« Reply #2 on: February 11, 2016, 10:51:56 am »
Everyone has their own bunjee rope. You just black out before you reach the bounce.

Offline Huskarr

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Re: How do people get back on the Airships after falling of?
« Reply #3 on: February 11, 2016, 10:58:03 am »
http://shingekinokyojin.wikia.com/wiki/Three_Dimensional_Maneuver_Gear

There ya go.

yeah pretty much

I don't think the bunjee rope would work because youd get tangled up really quick and not be able to move at all

Offline DJ Logicalia

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Re: How do people get back on the Airships after falling of?
« Reply #4 on: February 11, 2016, 01:36:28 pm »
Magic

ooooooOOOOOooo   (〜 ̄△ ̄)〜

Offline HamsterIV

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Re: How do people get back on the Airships after falling of?
« Reply #5 on: February 11, 2016, 01:42:15 pm »
Same reason why the crew can not be hit by bullets:
The crew doesn't actually have a life of their own. They are ancient spirits, soul bound to the ship through dark techno-sorcery long since lost to man. Their corporal bodies have long since turned to dust. The humanoid figures you see scampering around the deck of a ship are but ghosts of those brave yet foolish individuals who volunteered to spiritually merge with these flying death machines. Ghosts have nothing to fear from bullets, flame, or shrapnel. Yet like any apparition they can not stray far from the corporal object they haunt. Attempts to win their freedom by leaping off their ghost ship are always met with humiliating failure as the dark magic rips the self projection back onto the cold hard deck it was so eager to leave. Only through the fiery destruction of the Airship itself can these lost souls hope to find the truce peace of the grave.

Offline C r o w

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Re: How do people get back on the Airships after falling of?
« Reply #6 on: February 11, 2016, 01:56:41 pm »
That a damn real depressing story

Offline Richard LeMoon

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Offline Hunter.

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Re: How do people get back on the Airships after falling of?
« Reply #8 on: February 12, 2016, 02:29:49 pm »
GoIO is just a bad dream, when you fall you wake up and are back on the ship.. how many dreams are you inside of though..?

Offline Huskarr

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Re: How do people get back on the Airships after falling of?
« Reply #9 on: February 12, 2016, 07:36:55 pm »
GoIO is just a bad dream, when you fall you wake up and are back on the ship.. how many dreams are you inside of though..?

at least 21 cause I've fallen of a ship round about 20 times in one match.

don't judge I'm clumsy

Offline TimTim LaBaguette

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Re: How do people get back on the Airships after falling of?
« Reply #10 on: April 12, 2016, 09:59:17 am »
I wonder why how they would manage to not fall from the ship in the first place, aren't the ship going crazy fast in this game ? Junker is slowest ship at 93km/h if I'm not mistaken, how can someone stay standing at that speed ?

Offline Clockeye

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Re: How do people get back on the Airships after falling of?
« Reply #11 on: June 17, 2016, 06:02:17 am »
I wonder why how they would manage to not fall from the ship in the first place, aren't the ship going crazy fast in this game ? Junker is slowest ship at 93km/h if I'm not mistaken, how can someone stay standing at that speed ?

Special boots with a thick layer of glue, which makes it possible to stay standing at the highest wind.


Or they just used magic.

Or they used the mass efect to keep their boots attached to the ship.

Or you just hang on to that damn mortar and don't let go!