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Competitive Concept - Single Ship Teams

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Dryykon:
As an outsider and an unknown within this community, I didn't reply to this thread earlier. I have a limited grasp, at best, of the current competitive scene. That said, I've been involved with multiple small competitive scenes over the years, mostly in dwindling communities.

The tournament above is certainly plausible, and perhaps a great solution to get more teams to join. I especially liked your "points" system, which reminds me of a rating system of another game. The higher ranked your team is, the more punishing a defeat is. If you are lucky to win as lower ranked team against a high ranked team, you will earn a lot of points for your efforts. And vice versa; as a good team, if you crush a lower tier team, you won't earn as much points as you would a fight of more equal footing.

This system has a "League" feel to it, in the sense that it could be carried out indefinably. With this system, the entry and exit of teams is certainly doable.

I thought a bit about what to do in the case of a odd number of teams, and the best solution seems to be a series of fixed BYES. For example, team A sits out the first round of matches. Everyone is still paired highest to lowest scores; A is just ignored. Aside from fixed byes, the number of teams that could join would have to be limited. It couldn't be based off points or wins, for sure, or the same teams would find themselves with multiple BYES. Of course, if teams left or joined the tournament, it would mess up the BYE system. Therefore, BYE's would be shuffled randomly among all initial teams into a looped list. Any teams that joined would be added to the list, and any teams that left would be removed. It's likely multiple teams will have a BYE each week.

Additionally, as someone who has not been in a GoIO tournament before, and who finds the smaller team size more realistic to enter, there are a few questions that come to mind:

-What would be the minimum size roster? Maximum?
-Will substitutions be allowed mid tourney? If so, how many?
-Can the same clan put forth multiple teams?

Looking forward to what becomes of this.

Thomas:
Thanks for the support, I really liked the input about the odd number of teams and byes. Realistically having a lot of teams come and go would make things pretty messy. I think by having a limited season with long breaks in between, we can limit the number of fluctuating teams to something reasonable. If it became popular enough for back to back seasons, then we'd definitely have to get creative for fluctuating teams.


For this type of league, I'd ideally like to see an 'unlimited' number of teams participating. We generally haven't run into the 'too many teams' problem, but it's a good thing to think about. When it comes to limiting factors, we have to take into account how many matches will be played a day for each team and how many casters and refs we have available. For most competitive events, we usually go for 2-3 casters, and up to 4 casters for really large events, allowing us to run more matches simultaneously. If we run into problems and can only get 1-2 casters, the max number of teams might be somewhere around 16. With 2 casters we can get 2 matches running (8 teams at a time for two 2v2s). Each match being roughly 30 minutes (20 minutes max for a match with lobby time, set up, getting everyone in, etc etc). Might take up to 3 hours, but shouldn't be more than two. Ideally I'd like to have the entire event in under two hours so they don't start bleeding from the eyes for watching GoIO matches literally all day.

But yeah, it really depends on the number of casters for maximum. A minimum number would be at least 4, but that's not much of a league. I suppose 8 would be an ideal minimum, the more the merrier.


Substitutions are something that comes up a lot. There's been problems with other events that have either too lax or too strict rules regarding subs. It's something that would have to be discussed before any final decision is made. For me personally, I'd say up to 2 subs on any team on a particular day. So that you can't sub out your entire team to bring in some ringers. There would also have to be rules to prevent subs from jumping around from team to team every week as well. Perhaps requiring a person to wait 2 weeks before they're available to play for another team. In the past some teams have subbed in for other teams during their bye week, which made things kind of awkward.



I definitely wouldn't want to restrict clans from having more than one team. There's concerns of course that they might work together and try to game the system, but the system itself makes it rather difficult to do. You might only be paired up with your allies for a single week in the whole season, and with enough teams participating you might not be able to throw matches you face against them to help boost their points. Realistically, I don't think any clan would do this, we've generally had very clean competitions with no funny business, everyone tends to be a good sport. It's of course something to keep in mind and watch out for. How to prevent it or punish it if it comes up would have to be considered. Requiring that people in the same clan can't compete in the same matches as their other clan team would be difficult, especially if both teams make it into the finals. Then of course a lot of players actually have alternate accounts, making it easy to bypass that type of system if they desperately wanted to. Even friends who aren't in the same clan could attempt such things if they had a mind to.

So my current opinion would be to allow clans to have multiple teams with no restrictions and have faith that the community is a good sport.


Again, these are mostly my own opinions. I'm looking forward to trying to work with BoCA and get something going a few weeks after the current set of events end. There is of course no first pass at a ruleset or scheduling at this time, just looking for feedback on how to execute something like this as flawlessly as possible.

Kamoba:
One idea which just came to mind when posting on another thread, just dropping it here to you Thomas in case you like it...

Single ship sign ups, but the team of four have to declare ship and loadout (or choice of two) when signing up. Could be a fun rule...

Just wanted to drop.the idea here.

Thomas:
So teams would be stuck with a single loadout each and every week, or would they be able to re-declare each week?

It's an interesting idea, and there's probably some good ways to make it work. Some potential problems would be the paired teams having incompatible ships with each other, or having incompatible ships with the map. Newer teams might not pick very good ship loadouts to start and struggle during the tournament.

If they were to pick each week, it would have to be handled in a way where teams aren't able to counter-pick. This might mean PMing the ref or organizer instead of declaring in a thread.

How could we make it work in a way that's not too stressful on teams or organizers and minimizes the chances that teams get stuck with incompatible ships/counter-picked?

Kamoba:

--- Quote from: Thomas on September 07, 2015, 12:36:21 pm ---So teams would be stuck with a single loadout each and every week, or would they be able to re-declare each week?

It's an interesting idea, and there's probably some good ways to make it work. Some potential problems would be the paired teams having incompatible ships with each other, or having incompatible ships with the map. Newer teams might not pick very good ship loadouts to start and struggle during the tournament.

If they were to pick each week, it would have to be handled in a way where teams aren't able to counter-pick. This might mean PMing the ref or organizer instead of declaring in a thread.

How could we make it work in a way that's not too stressful on teams or organizers and minimizes the chances that teams get stuck with incompatible ships/counter-picked?

--- End quote ---

It would vary week to week, and honestly simply a PM to the person who posts the sign up thread, be it yourself, Gilder, BoCA agent, I personally see no issues with "To sign.up leave your mark on the dotted line and PM bob with your ship and ship loadout"

This would basically make the tournament blind pick, but the benefits could be very fun, building ships which can cope in various maps and against multiple opponent loadouts, which chances are means less meta and more disable (control) or reactive (mix of kill and disable) builds and play styles. :)

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