Community > Community Events
Sunday Community Skirmish: New optional blind pick mode
Ayetach:
Updated the OP at posters request.
ZnC:
This is just my opinion, but if the SCS organizers intend to implement 2-stage blind pick, I think it is fine to have it on by default. However, if one team doesn't want to do it, we go back to normal lobby rules.
MightyKeb has brought up a good point that teams shouldn't be forced out of their comfort zone. I think in the end SCS should also be fun and fair for teams who practice one or two builds/styles strongly.
Today's matches were pretty fun to watch, a lot of action and variety.
BlackenedPies:
I agree
MightyKeb:
--- Quote from: Zanc on September 13, 2015, 04:57:04 pm ---MightyKeb has brought up a good point that teams shouldn't be forced out of their comfort zone. I think in the end SCS should also be fun and fair for teams who practice one or two builds/styles strongly.
--- End quote ---
This pretty much. Take Predators for instance. From what we've shown so far we love to fly split and fly dangerous. Our first match forced us to adapt to the blindpicks and we tried to do a very loose imitation of gents. Our second match was slow and suspenseful, which we might not have let happen otherwise and on our third match we were so cornered with our options that we took one of the worst ships for our playstyle, the Galleon, while I pretended we were flying the same way as we did before and we ended up getting outplayed. If a team likes to fly a certain way, it should be encouraged for them to master that playstyle. From what I'm seeing there are two extremes in competitive: Playing hardcounters of icarus, and outplaying the enemy through teamwork with well practiced ship builds. The idea of blindpicks seems to be to supress hardcounters of icarus, but in the proccess it just happens to cripple master-of-one teams, which I think are essential to competitive as they add a lot of variety in concept among with several other benefits. In conclusion I just think if the other team doesnt agree it shouldnt be done. The thing that bothered me the most about this scs was that none of the blindpicks were under our control, I much prefer to lose when I have the control and responsibility than to win by a coin toss thanks to blindpicks.
DJ Tipz N Trix:
I think blind pick is pointless if one team can force it off. The whole point of it is to prevent the lobby switching and allow a fair ground for both teams to select ships. The random map selection affects flying split and dangerous more than any ships your opponent takes, and it has not been considered for switching. Having the option to veto it by a team essentially means going back to lobby switching over again. We need some sort of structured pick system and having none just doesn't seem like a good option.
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