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Sunday Community Skirmish: New optional blind pick mode

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MightyKeb:
I believe that was match A, I piloted in that one for Team Predators.At first we considered a possibility of being counterpicked against and thought of changing our setup, but instead we ended up sticking to the builds we're well practiced on and it seems that the other team had done the same. I think the pros and cons have already been stated;

Pros:

- Encourages teams to stick to a few ship builds and specialize in them, in an attempt to beat the enemy through teamwork rather than counterpicking.

Cons:

- Counterpick blindpicks dont seem to have occurred yet atleast from my POV, but I imagine its going to be very unpleasant, if not unfair, when counter blind picks happen.

- Doesnt allow room for experimentation or risky and unpracticed ships.

I think the first con needs some sort of a rule to stop or cancel out catastrophic matches like that, but it might be difficult due to the slightly subjective nature of counterpicks. The rule itself does encourage build specialization and not counterpicks of icarus, but at the moment, atleast in my experience most teams tend to play with the builds they're good at anyway, and there is a clear reward for specializing rather than counterpicking even without this system. No matter how much people counterpick it'll always be possible to outdo them through teamwork. You could argue that this is the case with counter blindpicks aswell, but why have it if its observable benefits have been around anyway?

Princess Tutu:
As I see it, the counterpicks were never really an issue. Last seconds ship swaps were. I would much like for people to address that, rather than eliminate Lobbies of Icarus scouting ;)

If we are going the blind pick route, I much preferred the old system. First team' A 1 ship locks build. Then the whole team B locks ships and then the last ship locks. Total blind picking will eventually generate map based meta builds and achieve nothing in the long run.

ZnC:

--- Quote from: Princess Tutu on September 07, 2015, 06:08:29 am ---As I see it, the counterpicks were never really an issue. Last seconds ship swaps were. I would much like for people to address that, rather than eliminate Lobbies of Icarus scouting ;)

--- End quote ---

Ironically, I was accused of last second swap halfway through a match this SCS, and it wasn't nice that I had to explain myself. I really do hope some form of fair picking rules would be implemented, either a 2-stage hidden pick or the 1-2-1 draft Tutu proposed.

MightyKeb:

--- Quote from: Zanc on September 07, 2015, 06:18:51 am ---
--- Quote from: Princess Tutu on September 07, 2015, 06:08:29 am ---As I see it, the counterpicks were never really an issue. Last seconds ship swaps were. I would much like for people to address that, rather than eliminate Lobbies of Icarus scouting ;)

--- End quote ---

Ironically, I was accused of last second swap halfway through a match this SCS, and it wasn't nice that I had to explain myself. I really do hope some form of fair picking rules would be implemented, either a 2-stage hidden pick or the 1-2-1 draft Tutu proposed.

--- End quote ---

I also have had trouble with referees in the past due to either of the teams swapping out at the last second. I've seen Lueosi attempting to adress this by "locking" ship loadouts a short time before the lobby timer, but technically that would just shorten the time in itself.


I think a solution would be to, instead of mimicking pubs and forcing teams to start after lobby timer, the referees should ask either team if they are happy with their ship setups when the timer ends, and only start when both teams are. Instead of forcing a start after 4 minutes it should be encouraged- we're not little children, if that lobby timer didnt exist last second swap wouldnt be a problem.

Dementio:

--- Quote from: MightyKeb on September 07, 2015, 03:56:06 am ---- Doesnt allow room for experimentation or risky and unpracticed ships.

--- End quote ---

I have one or two Mobulas that counter certain ships and builds and because I was free to counter the enemy I was able to use Mobulas that weren't your average Hades/double Artemis ones.

Not sure if people like to be on the recieving end though.


--- Quote from: MightyKeb on September 07, 2015, 07:12:11 am ---...if that lobby timer didnt exist last second swap wouldnt be a problem.

--- End quote ---

I think I remember the times where lobby timers weren't a thing yet and the lobbies could take forever to start, because people keep switching around, which is an issue particularly for competitive.



I wonder if actual last seconds switches could be given a yellow/red card... but then there are the lobbies where people keep switching around for the entire duration of the lobby, leading in both of the teams technically switching at the last second, while only one team gets accused of it.

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