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Sunday Community Skirmish: New optional blind pick mode
Dementio:
--- Quote from: Fynx on September 16, 2015, 01:46:50 pm ---specialised ships/loadouts/ship combinations
--- End quote ---
which more often than not only work against certain stuff and people will think they are getting countered -> blind pick is calling
Lueosi:
We will run the SCS ##69 with the same rules from the previous week.
What do you guys think about limited opt-in for blind picks? For example a fixed number or maybe scaled with event size.
Also I'm thinking about some mechanics to transition normal lobbies into blind pick mode if teams keep switching until the end. Maybe teams cannot change loadout in the last 30sec and if they do, the lobby enters blind pick mode? The problem is it gives away to both teams what the other team wants to bring and it could be exploited by looking what the other team chooses and then force blind pick by request or own ship change at the end of the lobby timer, so only one team knows what the other team wanted to bring.
Spud Nick:
--- Quote from: Lueosi on September 17, 2015, 07:24:37 am ---
Maybe teams cannot change loadout in the last 30sec and if they do, the lobby enters blind pick mode?
--- End quote ---
Force all of them to fly munkers if they change loadouts! or just kick them out of the event...The first option would be more entertaining to watch.
FranckM:
I am late to the conversation so this might have been proposed before but why not just ask captain to come in the game with the ship they will play and stop them from changing. Also only come in the game with both captain from the same team at the same time.
If it's not clear I can try to reformulate.
Lueosi:
A few days ago I talked a bit about the current implementation with MightyKeb.
I'd like to test our ideas this week. There are no changes to the blind picks themselves but how a lobby transitions into blind pick mode. Basically if both teams keep changing their loadouts, the lobby goes into blind pick mode. Each team has an individual counter for changes and blind picks are only enforced if both teams exceed the threshold.
The OT is updated, so you can check out the detailed rules. We will test this updated rule for SCS #72 this Sunday.
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