Info > Feedback and Suggestions
Alliance-inspired pvp modes?
Mezhu:
Has the thought occured to muse? And I'm not talking about reusing assets, guns or ships, but rather about integrating the AI into a new PvP gamemode.
There's many possible ways I think this could work;
The AI could act as a 3rd 'team' of sorts- like for example, the gamemode where players attempt to intercept and bring home those balloon-thing resources, could easily translate into PvP. Teams compete for resources which they steal from AI and each other, until a certain limit is reached. Another example would be a variation of the usual CK/CP, with AI ships contesting player-held points and defending neutral ones(I'm pretty sure someone has already suggested that in the past).
The AI could alternatively be part of each team- e.g. , similarly to mobas, a gamemode could revolve around progressively pushing into the enemy team's territory, destroying enemy defensive structures and AI ships while defending your own, until a team is left with no more structures, at which point it loses the ability to respawn (kinda like some sort of last man standing/tower defense combination or something).
ps: I'm sure there was a similar thread made somewhere somewhen but I can't seem to find it
Sprayer:
GoIO - the moba. A new influence in the moba genre or the end of the GoIO Community as we know it?
Coop Moba would be a nice thing to see though. Also, let's face it. We'd all like to blow masses of smaller airships as well as player controlled ships to kingdom come .
Arturo Sanchez:
--- Quote from: Sprayer on September 14, 2015, 06:05:12 am ---GoIO - the moba. A new influence in the moba genre or the end of the GoIO Community as we know it?
Coop Moba would be a nice thing to see though. Also, let's face it. We'd all like to blow masses of smaller airships as well as player controlled ships to kingdom come .
--- End quote ---
Moba generally only works with combat based around melee mmo-rpg style attacks.
It does not work with shootie style game play. It just becomes heavy on brawlers and becomes very repetitive as it falls for dominant strategy syndrome (the symptom for poor game design).
Much better to use modes that uses more mobile style game play. Like tag or CTF.
But yes PVP AI pilots might be neat to have as it can fix the issue of pilots leaving and generally speeding up lobbies. Plus with AI you are guaranteed to have a decent teammate buildwise, it uses the novice presets.
Dryykon:
No MOBA.
Please
Spare the resistance from that contamination.
DJ Logicalia:
I've been playing a lot of Heroes of the Storm lately. Sounds exciting.
Also, oh man, is that Sprayer? Haven't seen him in ages
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