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DJ Logicalia:
I got to fly both of these ships for a reasonable amount of time. If anyone has any questions, let me know
Keiran Gold:
...does the Magnate only look like it doesn't have any fencing or...
Kamoba:
--- Quote from: DJ Logicalia on August 29, 2015, 12:21:32 pm ---I got to fly both of these ships for a reasonable amount of time. If anyone has any questions, let me know
--- End quote ---
How many times did you want to give up while trying to turn or stop these damn things?!
DrTentacles:
Turn speed, and armor, past what's on the ships graphs?
Can you get a trifecta on the Magnate? (It looks like it's pretty easy to get on the Crusader?)
How hard are repair/chem cycles?
Vertical acceleration for both ships?
Is there a way to get someone, like, say, a blenderfish out of your blindspot as the Crusader?
How badly does the upward tilt of the Heavy Gun mounts hose Close-Range guns. It looks like the ship, as a whole, might be designed as a "ground skimmer." Am I correct?
BlackenedPies:
As I told Muse
People don't like the armor break indicator. A partial solution may be changing from smooth curves to jagged lines to stimulate cracks.
I'm concerned about the role of ranged and disable weapons. Ranged doesn't work if there are many brawl enemies and is best against fewer stronger enemies. Disable (flechette/shatter) is a strong commitment to sacrifice dps in favor of locking down one enemy. If there are many weak enemies you need to kill as fast as possible. I'm concerned of strong metas favoring kill guns.
I dislike the design of the small AI aircraft. They move slowly and mechanically without flight physics. Flight behavior can be fixed with program tweaks.
The twin-boom fighter closely resembles the specialized multi-role fighter model P-38 Thunderbolt used in WW2. Instead I would recommend removing the center cockpit to transform it into a twin-fuselage aircraft. This was often created by simply joining together two existing fuselages and reduced design and production costs. It capitalized on existing designs to create a heavy fighter version such as the F-82 or Bf-109Z. The twin-boom fighter looks too much like the iconic P-38, and switching to a twin-fuselage design would make it more unique and practical.
The other fighter I saw had long curved swept back wings. This suggests it's designed for high speed high attitude. Swept back wings weren't necessary until the introduction of jet and rocket power, and long wings are for lift at high altitude. The current design would have poor low speed low attitude performance. If this is the fast fighter in the game I'd recommend shortening the wings.
The bomber is also designed for speed at high altitude with its long thin wings and fuselage resembling the B-29. I'd recommend a 2 engine medium bomber for the game instead of 4 engine heavy bomber, but if 4 are necessary I'd recommend a stocky design with wider wings and shorter fuselage like the Avro Lancaster.
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