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A Suggestion for the Echidna Light Flak Cannon
Omniraptor:
I agree with hamster, make the flak a bit easier to use. Increase velocity, keep max range the same. Maybe slightly decrease arming distance.
Daft Loon:
Pushing its side arcs from 50 out to the 60 that the banshee has would put it into consideration for some of my builds, squid and mobula in particular. With an unarmed flak having slightly more hull damage than a banshee (unarmed buffed burst can kill a pyra or junker) the slight lack of arcs has been the main limitation.
BlackenedPies:
Part of the banshee's charm is the 60 degree arcs and I don't think flak should too. 55 max
ZnC:
One of the weaknesses of explosive-type weapons is low projectile speed - to prevent kills from happening too quickly. Increasing the base projectile speed will make it too strong; the Light Flak already has the highest projectile speed of any pure explosive weapon.
Mortar: 125 m/s
H.Flak: 240 m/s
L.Flak: 350 m/s
It is difficult to hit because of the combination of spread, shell drop, and the nature of explosive killing weapons - low projectile speed. My stand on this is removing spread so there's a more consistent gunning response and less RNG involved.
P.S. It is also worth noting that the Light Flak has 50% higher DPS than a mortar while firing, and about 15% less DPS if you factor in reload. Not a bad trade-off at all for extra 200 m/s projectile speed, as long as you can keep it within arming range.
Mr.Bando:
Don't know why anyone would want to increase the projectile speed, to be able to inflict hull damage should not be guaranteed with a gun that is easier to hit with but skill of the shooter or captain getting in a good over watching position. Can't get any red hits when their armour goes down? Well that's part of the challenge of the midrange piercing + explosives meta. Timing is different and gungineers may need to look for puffs of smoke when armour is getting low
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