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Sandstorm damage --> Turbulence

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Daft Loon:
Sandstorm damage is extremely annoying, on desert scrap in particular where for many it almost or totally ruins the map.

A possible solution for this exists already in a less pronounced form - wind. Its already moderately strong on scrap in the storms - parking a galleon broadside on to the wind near the back wall will get you bounced off it a bit. How about expanding this to replace the component damage, having a semi-random pattern of winds (with up, down and sideways components in addition to forwards) that moves along inside each storm. To add to the disorientation some limits could be placed on the map and or compass indicators, maybe ships in sandstorms shown slightly faded in a slightly inaccurate position. On desert scrap it might provide an incentive to fight out in front of the opening as well as inside.

A smaller idea - replacing the current flat damage with random chunks of damage to make it more interesting/less obnoxious 'crunch' 'crunch' 'crunch' noise

BlackenedPies:
I like the idea. I think the storm on Scrap should be less punishing to attackers and focus on the defenders because they have a big advantage (and matches tend to be very one sided). The only issue with wind is that it doesn't affect ships equally. It can be annoying to a galleon but deadly to mobula. I like semi random wind and damage but wind might need balancing, and it should mostly only affect defenders.

Squidslinger Gilder:
If you all only knew the horror of the original Scrap...then the one Muse "fixed"...storms with only a few seconds between...constant sand...constant...*shudders*

ShadedExalt:

--- Quote from: Gilder Unfettered on August 06, 2015, 07:46:27 am ---If you all only knew the horror of the original Scrap...then the one Muse "fixed"...storms with only a few seconds between...constant sand...constant...*shudders*

--- End quote ---

Dear god.

Arturo Sanchez:
random elements in a game which requires competitive playing is not a good idea.

Plus balance random elements? Thats a straight up paradox.

As for the wind idea eh... would interesting on maps like ck when you can use winds to boost your ship ever so slightly of you follow the wind stream.

e.g. anglean has a dominant northern wind. So ships move faster going south but move slower going north. However flying against the wind makes turning easier while flying with makes it harder.

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