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CP/CK and how to fix it

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Arturo Sanchez:
Is being killed by the "harsh world" counts towards kill points on the other team?

In death match it doesnt count.



but yeah I've missed ck classic. It use to be my favourite mode because of the diverse tactics that could be played.

that was lost with the new capture mechanic that pretty much only improves gameplay of king of the hill. In CK though it was always about tactical positioning. That aspect is mostly lost now as its turned to race to the point in a huge fleet game.

BlackenedPies:
It counts as a kill if you have taken damage from an enemy. In ck it isn't a big deal because kills are only 13 pts.

UndyingUndyne:
In addition to just outright reducing how long it takes to capture a point, another idea would be to increase how quickly a team would capture a point if they have more players on the point.

For example, if you've got one ship from your team (or two ships from your team and only one from the other) on the point, it would take 10 seconds for your team to capture the point. If your team has two ships (or three ships from your team but only one from the other team) on the point, then it would take, say, 5 seconds to capture the point.

Hoja Lateralus:
Perhaps a good way would be to make neutralising the point faster and conquering it the same as it was (or longer) so even if you don't capture the point you get something by denying additional points from the enemy. Also, yes, CK maps are too big and that makes a few ships not very valid in this mode.

Also, why people didn't like CK? Because it could take so damn long, even with normal people playing. I wasn't really happy knowing that I'll be playing 50 or more minutes match that isn't very rewarding (especially for engineers). I think that was the problem - either you could win without one shot (lobby filled with newbs and you chill with your squid) or it would go on and on for too long.

Squidslinger Gilder:
Yes but what Muse took it down to originally was fine. Aero events we'd rarely see matches coming close to 30 minutes. Had the point totals stayed the same and they added the kill point rules, things would be fine. You'd have matches run just long enough for some tense engagements but not overly long where people would get bored. Points for kills helps solve that.

We don't need 400 point + 13 per kill matches.

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