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Actual Numbers for Gun Stats

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Helmic:

--- Quote from: Hubert PIckle on April 19, 2013, 04:55:29 pm ---
--- Quote from: Helmic on April 19, 2013, 03:01:28 pm ---
--- Quote from: Hubert PIckle on April 19, 2013, 04:18:22 am ---It's probably pointless to be too specific about numbers when writing a guide to effective weapons use.  The numbers aren't fixed and any guide that's too specific is likely to be out if date as soon as the next balancing patch hits the game.  The data in the table is more than enough for comparisons at the moment - and those numbers have changed since the table was first put up.

--- End quote ---

It'd be fairly easy to ascertain those numbers just by looking at patch notes, should Muse feel like not being sadistic.  Having this stuff displayed somewhere in-game would be best, obviously, with a simple meter for new players and the hard numbers for thsoe looking to twink.

--- End quote ---

All very well, but is the author of a guide going to go back into it and update the numbers quoted in the guide whenever there's a patch?

It's fine to be able to refer to the table if Eric is keeping it up-to-date.  But a guide author is making a rod for their own back if they make their guide so specific as to include the numbers.

--- End quote ---

Any advice given will quickly become out of date, numbers or not.  Those numbers decide what combinations are effective.  It's better for those guides to be able to make use of that data, to be able to label themselves as good for version 1.2 or whatever.  Withholding hard numbers won't make guides stay up to date.

Bozel:
Well, well...

When I asked more info and numbers about guns, I does not realise that I was starting an intergalitic debate on the use of numbers into a guide.
To close this debate let's say that the universal answer is 42 so all of you are wrong.

More seriously, I'm aware that guides by the numbers can be quickly outdated, and that some people just don't like math.
But I don't care if people don't lile my guide, I'm making it mainly for myself and my friends. I will put it online because people may find it usefull.

I'm not here to ask advises  on how to make a good guide, I'm here to gather intel on the advanced mechanics of this game.

Thanks to Machiavelliest for units.
I also found rate of fire on the wiki.
Some things I forget to ask in my first message : maximum turn angle of guns, and repair "hit points" (number of hit needed to repair with a rebuild power of 1 (yeah I know rebuild power of 1 does not exist, but let's pretend)).

Sakaron:
Right, one HP bar you see when looking at a prop is approximately 40hp from my observations.

Light engines have   :280HP
Heavy engines have:400HP

in terms of guns:
Lights Usually have 200HP
Heavy guns have:360HP

In terms of ships, the HP of the Hul and hull armour and balloon varies. So I might create a guide on the HP of these and just leave all this here.

My method was that I repaired an item with a spanner, looked at how many bars it replenished, and calculated that by multiplying the number of bars by 40, the HP repaired by the spanner in one hit.

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