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Achievements - what's your game?
SeaMichelle:
--- Quote from: N-Sunderland on February 23, 2013, 11:13:22 am ---There isn't very much else to base the system on.
--- End quote ---
That's not entirely true. I fix/rebuild hundreds of things on a daily basis with no reward other than the fact that my ship may or may not be destroyed in the next few seconds. I know it would revert to a leveling system that's used to DEATH, but I'd prefer a system in which you level based on what you fix or shoot instead of having people whore achievements for a reward.
N-Sunderland:
One of the great things about the current system though is that it requires the player to learn and perform various tasks, and levels them up based on that. In a way it helps them learn the basics of the game.
Pickle:
--- Quote from: SeaWulfie on February 23, 2013, 11:34:03 am ---
--- Quote from: N-Sunderland on February 23, 2013, 11:13:22 am ---There isn't very much else to base the system on.
--- End quote ---
That's not entirely true. I fix/rebuild hundreds of things on a daily basis with no reward other than the fact that my ship may or may not be destroyed in the next few seconds. I know it would revert to a leveling system that's used to DEATH, but I'd prefer a system in which you level based on what you fix or shoot instead of having people whore achievements for a reward.
--- End quote ---
Playing the way you want to will get you to pretty much L3 in each role, above that you will have to go out of your way to demonstrate specific skills. If you don't want to do it, you don't have to. I's prefer a 3:3:3 crew member in any role to a 1:1:6 gunner (who I imagine as screaming for his gun to be fixed/extinguished whilst not helping the rest of the crew to fix the hull and balloon whilst the ship bounces across the ground - been there, got the tee shirt, he ain't coming back on my crew).
You don't have to achievement farm as such, but I think nothing of asking a captain or team mates if they wouldn't mind if I buffed, or if I could use a particular weapon/ammo in order to tick something off the list once in a while. I'll happily let a crew member do this when I'm captaining, but it's courtesy they ask so the crew doesn't turn out to be entirely made up of engineers queuing to buff the balloon.
I've even found some unusual crew/ship/weapon combinations that work well through this route (who'd have thought replacing the second gunner with a buffing engineer could be so effective on a hwacha-flak Galleon?).
Clara Skyborn:
--- Quote from: N-Sunderland on February 23, 2013, 11:13:22 am ---And most of the achievements are harmless, and can be reached more or less normally (except for dumb ones like "Buff 100 balloons").
--- End quote ---
Looks like that one wasn't too popular. (Which one was it, btw? I'm pretty sure it's been changed in this update, but checking my revision history I can't find which particular achievement used to have that goal.)
What other achievements do you think are dumb? Please share, sometimes it's hard to tell in advance what's going to be a natural fit for gameplay as it evolves and what's going to end up really counterproductive and taking people out of their way to grind. I know I've made some wrong guesses, and I tried to correct a bunch of them with the revisions in this latest pass. Pilot multiclassing got a big overhaul, for instance, so that pilots should almost never have to leave the wheel any more to get those. This was admittedly a legacy from our early alpha and beta testing days, when ships were often run with skeleton AI crews and pilots were ditching the wheel much more frequently to get things done than it turned out was reasonable in live, fully-crewed competitive matches.
So what achievements make you go "oh no, not this again?" And what do you think of the revisions in this update?
Pickle:
Buff 50 balloons is still there, fix XX items with Mallet is still there for Gunner (and Pilot, I think), and there may be one for a Gunner to extinguish fires (my memory is struggling to remember what may have changed since the update). The spotting achievements are proving a real pain - in particular the >750m range one, because the spotting system is just not that good and a clear view of the opponent refuses to spot. That's a common problem reported on crew chat.
I don't think the Engineer achievements have enough multiclassing - this may sound like an odd comment, but an Engineer is regarded as a secondary gunner about 40% of the time.
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