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Airship RPG Archetypes?

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Carn:

--- Quote from: HamsterIV on July 23, 2015, 01:12:34 pm ---RPG's have different arc types depending on what RPG you are playing. Soldiers of antiquity tend to be pretty uniform so I will make comparisons to them:

Squid = Scouts - Good for finding targets and light harassment until the big guns get there.
Goldfish = Skirmishers - Good for disrupting formations before the main clash
Pyra =  Shock Troops - Good for sudden assaults against wavering opponents
Junker = Line Infantry - Good in prolonged battles
Galleon = Heavy Armor/Shield infantry - Good at holding choke points, but poor mobility limits its usefulness in the open field.
Spire = Balista - Excellent damage output, but can not function if attacked.
Mobula = Archers - Similar to the Spire but more independent and a better escape plan.

--- End quote ---
That's actually a pretty good comparison.

Omniraptor:
Ooh I've wanted to write out a comparison in terms of tf2 classes!

Squid- Probably FaN Scout. Good mobility for capping points, focus on disabling, only attacks from flank.

Goldfish- Soldier. Very good mobility, versatile in almost any role. Works by disabling people (goldfish disables, soldier blasts people to make their movement predictable)

Pyra- Pyro. Reasonably fast, devastating when catching someone unaware, can control other people's positioning (pyra ram/pyro airblast). Helpless at mid-long range, hard to disable (disabling people in tf2 works by blasting them up with a pill or rocket, which pyro can reflect).

Junker- Heavy. Slow but good maneuverability and close-mid firepower.

Galleon- Demo. Slow and kind of defenseless at close range vs scouts, but very good defense and tons of damage otherwise.

Spire- Sniper. Good damage at most ranges (if you can hit), vulnerable, bad mobility.

Mobula- ??? I don't fly mobulas

ShadedExalt:

--- Quote from: Omniraptor on July 23, 2015, 01:40:07 pm ---Mobula- ??? I don't fly mobulas

--- End quote ---

Engi?

Slowish, but decent firepower and likes to camp in one spot.

HamsterIV:
Or medic - Not ideal in a standup fight, but does its best work lurking just behind a more brawler player.

michael.hauda:
I saw a pre-pyra nerf post and am busy commenting on old things so here

Post-pyra nerf
off of 3.5 because I know nothing else
Galleon = Knight
Squid = Dervish
Goldfish = Scout
Mobula = Gish
Spire = any generic blaster
Junker = Fighter
Pyramidion = semi-well built commoner

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