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Flare Fun:

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Tfaltys:
Sounds fascinating, absolutely fascinating. I like some colour variation but perhaps having that many is a bit too much. Still as noted with the alternative to lochnagar (giving a shorter more intense burst) there could be different physical effects other than the standard hovering flare as well - there could be flares that slowly descend eventually illuminating lower parts of the map or flares that leave a smoke trail behind them acting as a bit of player created soft cover.

Loch could infact just be a bit of randomly coloured fireworks (acting as a brief period of very extensive illumination) and charged could be that shorter but more intense standard flare.

It has a lot of potential.

Extirminator:
I have actually sent them an email a while back, with the introduction of the arming time to the flare to make it so the more arming time the flare has the more illumination radius it has, and the less arming time it has the less illumination it provides. So the result will be somewhat of a break from the heatsink meta to the flare.

The only ammo that increases arming time is lesmok, so you get a really long range, very illuminating one shot.
Non-arming time affecting shots will be like the normal flare of now.
Heatsink would give you 3 medium ranged flares with like 50% less of the illumination.

Just so you have a tad bit more ammo choices for the flares, and make it more interesting.

I am pretty sure I got an email back from Eric saying it would be interesting but a lot of work in the existing code to implement so they wouldn't do it, or something along the lines of that in a more polite manner. and if that is what I got for a less crazy idea from the color variation proposed here, I am sure you'll all get pretty much the same response from the devs sadly.

Caprontos:
I like this idea.. I once suggested somewhere to have vanity slots that change the way tracers  in general looks (color or shape or whatever works).. or the way ships die when you get the kill (like the fireworks kill vs normal kill). (because its the only way to have a gunner specific vanity thing... Like pilot gets vanity ship, engi could have vanity tools)..

Making it so a specific kinda flare shields you from other flares could be a fancy idea.. but might cause issues.. Like make the cloud it effects non-flareable... So if you flare a cloud someone used a cloak flare on.. The flare would still light up like normal but it wouldn't reveal ships so you can't tell its been cloaked..

How often would that actually be useful? idk but it might be fun..

Chmielewski:
THIS.
THIS WOULD BE AWESOME.

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