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Match replays
dragonmere:
A replay option would be sublime, but I'd settle for a log of the top left windowpane, the 'damage report'. Maybe with time-stamps. That, theoretically, would require very little work for the coding team.
Helmic:
--- Quote from: dragonmere on April 28, 2013, 11:56:58 am ---A replay option would be sublime, but I'd settle for a log of the top left windowpane, the 'damage report'. Maybe with time-stamps. That, theoretically, would require very little work for the coding team.
--- End quote ---
I don't know whether attack logs would prove all that useful to players, though, given how easy they are to misread. Seriously, just try playing on any game that bans people for attacking others unprovoked or without certain conditions (like Space Station 13). You will be banned within the week. An admin will inevitably look at the attack logs, see that you attacked someone without getting hit back, and ban you without realizing the only reason you weren't hit was because the guy you killed was trying to force open an airlock separating you from deadly neurotoxins.
The information is just too incomplete to make any real use of it. So much of GoI is positioning and where two ships are relative to each other can make a "Random Asshole destroyed Hull Armor" either virtually meaningless or a real gamechanger.
N-Sunderland:
I've also noticed that the damage logs can be inaccurate. Sometimes I snipe an engine out on an enemy ship while none of my teammates are firing, and it'll say "Teammate X destroyed Chung's Choice Standard" or whatever.
Moo:
Could that possibly be that your team mate had previously started a fire in that component, which finished it off after your snipe? Just a guess really.
N-Sunderland:
Nope. This happens a lot, and it's definitely occured when they weren't any fires.
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