Main > Gameplay
mino push power
High King Thorgrim:
--- Quote from: BlackenedPies on July 15, 2015, 03:40:26 am ---Does two pellets hitting a point cause greater push than one pellet hitting the point?
--- End quote ---
I want to know this also!!
Extirminator:
Taking into account the fact that with the old heavyclip all the buckshots hit the same spot and still deliver full damage, I am 100% positive that you get the full force with them too. Not to mention that due to really bad game design heavyclip no longer has 100% jitter reduction so that question doesn't apply to heavyclip anymore.
As to the question of if you get more force, when you think about it, if for the example the target was a flat surface - without heavyclip all your buckshots have a spread that is random around the point of 0 jitter, buckshots hitting above,below, left and right to that point. so you will get different sizes of forces that push the ship, with some greater than others. However, because the jitter is completely random, over time you will see that on average they all approach 0 jitter, meaning that it technically has the same push - only less consistent.
So if you want your push force to be more consistent between shots and not only in average, use heavyclip.
It's like taking a chance each shot for a high or low push force, or having a guaranteed medium push force each shot.
High King Thorgrim:
--- Quote from: Extirminator on July 15, 2015, 04:26:02 am ---Taking into account the fact that with the old heavyclip all the buckshots hit the same spot and still deliver full damage, I am 100% positive that you get the full force with them too. Not to mention that due to really bad game design heavyclip no longer has 100% jitter reduction so that question doesn't apply to heavyclip anymore.
As to the question of if you get more force, when you think about it, if for the example the target was a flat surface - without heavyclip all your buckshots have a spread that is random around the point of 0 jitter, buckshots hitting above,below, left and right to that point. so you will get different sizes of forces that push the ship, with some greater than others. However, because the jitter is completely random, over time you will see that on average they all approach 0 jitter, meaning that it technically has the same push - only less consistent.
So if you want your push force to be more consistent between shots and not only in average, use heavyclip.
It's like taking a chance each shot for a high or low push force, or having a guaranteed medium push force each shot.
--- End quote ---
Thanks! will try the mino more
Watchmaker:
--- Quote from: BlackenedPies on July 15, 2015, 03:40:26 am ---Does two pellets hitting a point cause greater push than one pellet hitting the point?
--- End quote ---
Each pellet produces a fixed, independent linear force when it hits, along the vector it is travelling. Torque results for any hit will then vary based on distance from center of mass.
However, I suppose higher spread will technically cause some of those forces to cancel out when averaged over several pellets (since if they hit at an angle they will, to some extent, be pushing opposite to one another.) So heavy clip probably nets you a tiny bit of efficiency in this regard. Based on some quick math, I think you potentially "lose" up to 5% of each pellet's force at maximum range (you don't actually lose it, but that's how much is pushing sideways rather than directly away from you.) The amount lost however depends on the exact (random) variance applied to that pellet and the distance at which it hits; 5% is an absolute upper bound.
EDIT: Okay, I misread the question slightly. I think I answered what you *meant* (does two pellets hitting the same point produce more force than two pellets hitting different points?), but the answer to what you *wrote* is "Yes" because each pellet does apply its own force. The more pellets that hit, the more force applied in total.
BlackenedPies:
--- Quote from: Watchmaker on July 15, 2015, 05:08:07 pm ---EDIT: Okay, I misread the question slightly. I think I answered what you *meant* (does two pellets hitting the same point produce more force than two pellets hitting different points?), but the answer to what you *wrote* is "Yes" because each pellet does apply its own force. The more pellets that hit, the more force applied in total.
--- End quote ---
Thanks, I meant what I wrote. I wanted to confirm that hypothetically 2 pellets hitting a point causes more push than 1 pellet hitting the same point.
Minotaur reload should be 8 seconds like lumberjack instead of 9 seconds. The lengthy reload is its biggest weakness.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version