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Dealing with Salt
High King Thorgrim:
This might be a bit tedious but there is an easy way to avoid a lot of the salt you are talking about.
When you are in the lobby make sure that everyone can respond you...If they do not they are either afk or will not respond you at all.
DJ Logicalia:
Thorgrim has this right idea here. If your crew rejects your loadouts or if you try and coordinate with your ally and they refuse, just leave the lobby. No sense in having to fight your enemy as well as your allies.
Kamoba:
--- Quote from: DJ Logicalia on July 15, 2015, 10:33:54 am ---Thorgrim has this right idea here. If your crew rejects your loadouts or if you try and coordinate with your ally and they refuse, just leave the lobby. No sense in having to fight your enemy as well as your allies.
--- End quote ---
Well... Mines and tar...
They do help in the cause of fighting everyone...
Arturo Sanchez:
just something one of the ppl at the fighting game comm created.
in regards to this. some people are just too stupid to understand their own shortcomings.
In crazy king I'm the guy that gives concise commands from the piloting slot. I tell other pilots the times to move on, I instruct ships when to move ahead and who stays behind for rear guard.
Generally doing what I say maximises the amount of points per capture point (I even have to do it with supposed it "vets"), Alas people think they know better and try to do their own thing. As a result I have to pick up the slack, and naturally I get pissed off at it. Because when that moron starts acting all high and mighty for the hard work I did when we win, and says he was being useful. Even when its clear he wasn't. All you can really do is switch teams and utterly destroy them. Demonstrate by results.
As for crew members. After a match I return to the lobby. Go to spectate and watch as I am very likely replaced by a novice. When they play that match... and I'm watching... its very satisfying to see them get mad and salty in the exact same way I was and unlike me ragequits mid-game.
nanoduckling:
Winning is good. A good fight is better. And if you cant control your emotions they will control you. And your emotions wont lead you down paths that will further your objectives. I control my passions by moderating them with my desires, both short and long term.
If someone cant shoot a hades for toffee then they cant shoot a hades for toffee, the only thing they can do is practice and get better. Split second decisions about engineering can be tough, and require judgement calls. Those get easier the more you make them. You wont know how a ship feels until you've flown it into a few mountains. View the other people you fly with not simply in terms of winning or losing this current match, but as long term prospects, people who may fly with you in the future and help you win other matches, or at least have fun.
That said there is no harm in disuading a immature or rude player from joining you in future. If someone crews for me, rejects loadouts, ignores my requests and then fails to look inward for ways to improve that person will quickly find themselves on my block list. If I cant tell the difference between their behaviour and trolling then they will be reported too. Inside a unskilled and inexperienced player there may be a great player waiting to emergy, or at least a decent person who will be fun to fly with, and getting angry at them wont get you what you want. Inside an asshat there is just an asshat.
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