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"Newcomer's" impression of the game
Mannson:
To Pies and Kamoba,
Aand that's why I'm not in the dev team, I'd break the game. Yeah, my idea of loch tweak would be just an OP buff in the end. My other idea is something involving different repair tools shaving off repair CD. As in, repair with mallet, you can shave bit off the CD with spanner or wrench (or only other engi can do that), then there'd be "CD reduction CD" per tool/engi, but once again, it could, would and will break the game.
To Dem Orks
I had to start use that term all thanks to a fight we had in the canyon. I had to tell my crew quickly that whoever shoots first in galleon vs. galleon fight most often wins. So my advice was "Who dakka first, wins the dakka". Not sure if the galleon was of orkish variety or it's ally
.
..
3 minutes later when crew had some time to type, one asked "The **** is dakka?", after brief explanation they got on the jist of my combat doctrine; Dakka first, repair later. Thanks to that match I'm using the word regularly while in game.
What I did forget in the first post is that I am in the position of freely experimenting as I don't have the experience or want to min-max the armor and hull destruction capabilities of my ship. So, here's some of my observations that definately are not most optimal choices, but not too bad either.
Burst ammo in gat
-Unlike charged rounds, this doesn't increase DPS, but keeps the gat firing for longer periods of time. I tend to use this occasionally as I find burst ammo very marginal upgrade to gat, but most importantly it brings longer window of sustained fire or supressive fire if you will. This however means the ship does not rely at the gat for the time being burst rounds are loaded.
Also, I swear.. every 3-4 clips, I believe I have hit two or three components with one bullet due the AoE increase. Must have been a hit to gun's base so AoE was sufficient to graze the hull.
Ramming Mobula and CQC Spire
-While considering squishy, I myself find Mobula almost as sturdy as a galleon, just large target so naturally I had to try a harpoon, gats and scyllas on the machine. It was succesful few games when people weren't expecting to be bumped by it. Took moonshine and impact bracers to ram effectiely. Fun to play but definately way too easy to counter.
-On same vein, extreme close range spire was fun as well. Loading all the short ranged guns, moonshining close and let the dakka begin requires few things to be semi-succesful: A) Cap leaving the wheel B) Good hits to their guns so they can't return fire C) Lack of alert enemies to help the victim of CQC spire. So, once again.. Superfun
Minogalleon
-Two minos and light flak, with a crew possessing good aim you get to witness hilarious sights of ships bopping and weaving out of control and in the event of armor break, engi gets to put notches in their spanner/mallet/wrench.
Towingsquid
-When I first flew a squid, I decided "Hey, I'll toss a harpoon in the back", my friend was like, "Are you mad?" I thought it was a rhetorical question. So, after spending half of the game to get a clue of its size so I won't hit the scenery. We had fun time with one AI engi hooking galleons with the harpoon.. when their left side was bared to us. Every time.
Kamoba:
Harpoon squids are a legit fun thing to play.
Minotaur galleons are fun to wind up the enemy, but very ineffective..
Also I'd advise Hades instead of light flak, the Hades does a great damage output and puts great pressure on the enemy. A single Hades can be very effective.
Taken from "The book of Dementio" Mobula OP! Ramming Mobula are great, so long as you have a good crew that are aware of what's going on, on the ship. :)
As for burst in Gatling: If sustained fire is what you're after, burst is still a poor choice, Heat sink will give you sustained fire. Burst is more efficient for weapons which will benefit from more AOE (Hwacha and Artemis for example)
Though I do like that you're experimenting :)
The Mann:
--- Quote from: Kamoba on July 15, 2015, 06:21:11 am ---Taken from "The book of Dementio" Mobula OP! Ramming Mobula are great, so long as you have a good crew that are aware of what's going on, on the ship. :)
--- End quote ---
O_O WHERE CAN I FIND THIS BOOK! 8)
Kamoba:
The book of Dementio is similar to the Necronomicon, you must find it..
Maybe you'll find clues to its location in the Dementio wikipedia page?
DaOrks:
--- Quote from: Mannson on July 15, 2015, 06:07:37 am ---To Pies and Kamoba,
Aand that's why I'm not in the dev team, I'd break the game. Yeah, my idea of loch tweak would be just an OP buff in the end. My other idea is something involving different repair tools shaving off repair CD. As in, repair with mallet, you can shave bit off the CD with spanner or wrench (or only other engi can do that), then there'd be "CD reduction CD" per tool/engi, but once again, it could, would and will break the game.
To Dem Orks
I had to start use that term all thanks to a fight we had in the canyon. I had to tell my crew quickly that whoever shoots first in galleon vs. galleon fight most often wins. So my advice was "Who dakka first, wins the dakka". Not sure if the galleon was of orkish variety or it's ally
.
..
3 minutes later when crew had some time to type, one asked "The **** is dakka?", after brief explanation they got on the jist of my combat doctrine; Dakka first, repair later. Thanks to that match I'm using the word regularly while in game.
What I did forget in the first post is that I am in the position of freely experimenting as I don't have the experience or want to min-max the armor and hull destruction capabilities of my ship. So, here's some of my observations that definately are not most optimal choices, but not too bad either.
Burst ammo in gat
-Unlike charged rounds, this doesn't increase DPS, but keeps the gat firing for longer periods of time. I tend to use this occasionally as I find burst ammo very marginal upgrade to gat, but most importantly it brings longer window of sustained fire or supressive fire if you will. This however means the ship does not rely at the gat for the time being burst rounds are loaded.
Also, I swear.. every 3-4 clips, I believe I have hit two or three components with one bullet due the AoE increase. Must have been a hit to gun's base so AoE was sufficient to graze the hull.
Ramming Mobula and CQC Spire
-While considering squishy, I myself find Mobula almost as sturdy as a galleon, just large target so naturally I had to try a harpoon, gats and scyllas on the machine. It was succesful few games when people weren't expecting to be bumped by it. Took moonshine and impact bracers to ram effectiely. Fun to play but definately way too easy to counter.
-On same vein, extreme close range spire was fun as well. Loading all the short ranged guns, moonshining close and let the dakka begin requires few things to be semi-succesful: A) Cap leaving the wheel B) Good hits to their guns so they can't return fire C) Lack of alert enemies to help the victim of CQC spire. So, once again.. Superfun
Minogalleon
-Two minos and light flak, with a crew possessing good aim you get to witness hilarious sights of ships bopping and weaving out of control and in the event of armor break, engi gets to put notches in their spanner/mallet/wrench.
Towingsquid
-When I first flew a squid, I decided "Hey, I'll toss a harpoon in the back", my friend was like, "Are you mad?" I thought it was a rhetorical question. So, after spending half of the game to get a clue of its size so I won't hit the scenery. We had fun time with one AI engi hooking galleons with the harpoon.. when their left side was bared to us. Every time.
--- End quote ---
Good to know the Orkiness is spreading.
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