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Capture Point Mechanics
Daft Loon:
--- Quote from: Maximillian Jazzhand on July 16, 2015, 08:45:14 pm ---guess what? you're not even meant to use heavy ships like galleon or junker or spire on crazy king.
barring only vets that know how to race with these behemoths. Most players shouldn't fly slow ships in crazy king in the first place.
Noob galleon on any team=instant gg in crazy king for the opposing team that flies "proper" ships for crazy king.
--- End quote ---
This is more a problem with the mode than the players, no galleon, no junker, no mobula,no spire, thats only 3/7 ships available leaving the 2 most boring ships and the hardest and least noob friendly ship to chose from. To make it worse pyra is only viable with tedious longhaul kerosene burning.
Ashunera:
--- Quote from: Maximillian Jazzhand on July 16, 2015, 08:45:14 pm ---guess what? you're not even meant to use heavy ships like galleon or junker or spire on crazy king.
barring only vets that know how to race with these behemoths. Most players shouldn't fly slow ships in crazy king in the first place.
Noob galleon on any team=instant gg in crazy king for the opposing team that flies "proper" ships for crazy king.
--- End quote ---
While I do agree with you mostly, that only people who know what they are doing are likely to win with em on CK (and even then it is iffy, I find the galleon best suited for blockading) I fail to see what that has to do with the topic at hand. It could be 6 squids on refinery and the issue would remain but it is worse on KOTH than it is on CK.
Also, I still wish you wouldn't be so quick to disparage new players... I've found many that are pretty damn good at the game, having picked it up quick, had good ideas, had good teachers, or just being good at teamwork. They'll surprise ya you know. That attitude of "should and shouldn't" gets kind of tiring. if somebody wants to try something, I say let em try it. if it works, great. If it doesn't, well, the fool is not he who tried, but he who failed to learn from the attempt.
DJ Tipz N Trix:
I believe that we should give the slower ships a chance to do what they are good at on Crazy King and not make it only a fast ship's world. Assuming everyone knows what they are doing, taking 3-4 speedsters is not the current best strategy on Crazy King in my opinion. You need kill power against coordinated teams who will get to the point on time, regardless of the speed of their ship. Changing it to "race to whichever point is randomly selected on the switch" will have even less combat and more running around.
Lueosi:
Capture times in the wiki are still up-to-date (at least I verified Labyrinth with 35sec from neutral to capped).
DJ Tipz N Trix:
--- Quote from: Lueosi on July 17, 2015, 12:16:38 am ---Capture times in the wiki are still up-to-date (at least I verified Labyrinth with 35sec from neutral to capped).
--- End quote ---
Yeah, I usually trust the wiki. The times are even longer than I suspected then. They should at least be as short as the respawn timer.
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