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Fixed day

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Shinkurex:
So it sounds like general consensus is Wednesday, but maybe push it back an hour. Also, Skrim is absolutely correct, if this day does not work for you, you can always start something up on the day that you are available :)

Kyren:
Yeah, let's work with Wednesday for now. Depending on how many players we get on the Wednesday Trainings, we'll surely be able to judge how many extra days per week we need :P

Ataris:
Agreed. Probably some of us would be able to help on this secound day too, not only on Wednesdays

Helmic:
To be blunt, I think just having training whenever the hell someone feels like it will probably do more than a weekly thing.  A bunch of unscheduled and chaotic sessions is going to reach more people than one scheduled weekly session.  Only the most dedicated of new players are actually going to bother researching these training days and be there at the specified time and those players are the ones who would probably learn even without the sessions.  Everyone else is just there because they happened to be online at the time, you're more likely to catch the most unique interested individuals simply by having the sessions at as many different peak hours as possible, they're not going to pencil a training game into their schedule ahead of time.

No harm in having both obviously, but you have to question whether the number of people you're helping is worth the effort you're putting into being there on time for these scheduled games or if it'd be better for you to just coach new players whenever you get a chance in pickup games and just not worry about any commitments.  This is speaking from experience running a similar training program for another game, scheduled training sessions can burn out even the most dedicated instructors very rapidly and there's a high turnover rate over the months.  A "when you can" model with a focus on recruiting instructors from different timezones puts a lot less strain on your very limited human resources.

Skrimskraw:

--- Quote from: Helmic on April 16, 2013, 06:06:17 pm ---To be blunt, I think just having training whenever the hell someone feels like it will probably do more than a weekly thing.  A bunch of unscheduled and chaotic sessions is going to reach more people than one scheduled weekly session.  Only the most dedicated of new players are actually going to bother researching these training days and be there at the specified time and those players are the ones who would probably learn even without the sessions.  Everyone else is just there because they happened to be online at the time, you're more likely to catch the most unique interested individuals simply by having the sessions at as many different peak hours as possible, they're not going to pencil a training game into their schedule ahead of time.

No harm in having both obviously, but you have to question whether the number of people you're helping is worth the effort you're putting into being there on time for these scheduled games or if it'd be better for you to just coach new players whenever you get a chance in pickup games and just not worry about any commitments.  This is speaking from experience running a similar training program for another game, scheduled training sessions can burn out even the most dedicated instructors very rapidly and there's a high turnover rate over the months.  A "when you can" model with a focus on recruiting instructors from different timezones puts a lot less strain on your very limited human resources.

--- End quote ---

we advertise a lot in the chat when the game goes up, having a fixed day, makes it easier for us to make sure we have at least 2 hours to help the new players.

If a new player approaches me outside the training sessions and asks me to help him, I will.


this is just starting, MUSE started showing a growing interest 1 week ago. We now only need to contact either keyvias or Bubbles and ask them to advertise on their various pages.

At some point if we show them that we can do this, It can be advertised ingame perhaps.

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