Info > Feedback and Suggestions
Dark maps, lights and deception
Queso:
--- Quote from: Pomalo D'Estyr on July 06, 2015, 02:49:11 pm ---Would it be too hard to open map making to community workshops?
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Yes, sadly it would be really difficult. Currently map making is a pretty long and technical process that we are working on improving internally. Even with the improvements however, the map tools are so tied into our internal systems it would be essentially impossible to separate it out and give to players.
Richard LeMoon:
Give it to me. I would love a walkthrough of how a map is made.
Conversely, let players make set pieces (anything not 'ground' geometry) and heightmaps and prebuild demo maps... though you can already do that in many other programs, including Unity.
Kamoba:
--- Quote from: Richard LeMoon on July 09, 2015, 05:06:08 pm ---Give it to me. I would love a walkthrough of how a map is made.
Conversely, let players make set pieces (anything not 'ground' geometry) and heightmaps and prebuild demo maps... though you can already do that in many other programs, including Unity.
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I second the point of giving it to Rich.
Arturo Sanchez:
--- Quote from: Pomalo D'Estyr on July 06, 2015, 02:49:11 pm ---I really like the new map, and I can see that the quantity of maps is fairly low.
Would it be too hard to open map making to community workshops?
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hey... least we ain't splatoon lvl bad for map choices.
oh hello player that spent like 39.99 on this game. do you want to play or map a or map b? You want neither? too bad.
DJ Logicalia:
Yes, but in splatoon you get to be a kid now AND a squid now. I feel that's worth any price
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