Off-Topic > The Pit
How does captain chatt realistically work?
Queso:
Film degrades pretty quickly though, and with ravaging dust storms jamming up equipment, and costly and non-obvious chemical solutions needed to create and develop film, it's easy to imagine it becoming a lost art.
DJ Tipz N Trix:
--- Quote from: DJ Logicalia on July 06, 2015, 06:33:21 pm ---
--- Quote from: HamsterIV on July 06, 2015, 05:55:50 pm ---I have accuse muse of black magic once and I will do it again.
--- Quote from: HamsterIV on April 24, 2015, 05:37:54 pm ---The crew doesn't actually have a life of their own. They are ancient spirits, soul bound to the ship through dark techno-sorcery long since lost to man. Their corporal bodies have long since turned to dust. The humanoid figures you see scampering around the deck of a ship are but ghosts of those brave yet foolish individuals who volunteered to spiritually merge with these flying death machines. Ghosts have nothing to fear from bullets, flame, or shrapnel. Yet like any apparition they can not stray far from the corporal object they haunt. Attempts to win their freedom by leaping off their ghost ship are always met with humiliating failure as the dark magic rips the self projection back onto the cold hard deck it was so eager to leave. Only through the fiery destruction of the Airship itself can these lost souls hope to find the truce peace of the grave.
--- End quote ---
Once you allow for magic, much of the how does it work questions get answered.
--- End quote ---
This is going into my headcannon. The game has instantly become a lot more interesting now that I am a ghost
--- End quote ---
it explains why you respawn when you jump off the ship.
DJ Logicalia:
--- Quote from: DJ Tipz N Trix on July 06, 2015, 09:16:29 pm ---
--- Quote from: DJ Logicalia on July 06, 2015, 06:33:21 pm ---
--- Quote from: HamsterIV on July 06, 2015, 05:55:50 pm ---I have accuse muse of black magic once and I will do it again.
--- Quote from: HamsterIV on April 24, 2015, 05:37:54 pm ---The crew doesn't actually have a life of their own. They are ancient spirits, soul bound to the ship through dark techno-sorcery long since lost to man. Their corporal bodies have long since turned to dust. The humanoid figures you see scampering around the deck of a ship are but ghosts of those brave yet foolish individuals who volunteered to spiritually merge with these flying death machines. Ghosts have nothing to fear from bullets, flame, or shrapnel. Yet like any apparition they can not stray far from the corporal object they haunt. Attempts to win their freedom by leaping off their ghost ship are always met with humiliating failure as the dark magic rips the self projection back onto the cold hard deck it was so eager to leave. Only through the fiery destruction of the Airship itself can these lost souls hope to find the truce peace of the grave.
--- End quote ---
Once you allow for magic, much of the how does it work questions get answered.
--- End quote ---
This is going into my headcannon. The game has instantly become a lot more interesting now that I am a ghost
--- End quote ---
it explains why you respawn when you jump off the ship.
--- End quote ---
IT ALL MAKES SO MUCH SENSE
Kamoba:
--- Quote from: Queso on July 06, 2015, 08:01:12 pm ---Film degrades pretty quickly though, and with ravaging dust storms jamming up equipment, and costly and non-obvious chemical solutions needed to create and develop film, it's easy to imagine it becoming a lost art.
--- End quote ---
Just use a bit o' chem spray!
greendra:
--- Quote from: Kamoba on July 07, 2015, 04:41:24 am ---
--- Quote from: Queso on July 06, 2015, 08:01:12 pm ---Film degrades pretty quickly though, and with ravaging dust storms jamming up equipment, and costly and non-obvious chemical solutions needed to create and develop film, it's easy to imagine it becoming a lost art.
--- End quote ---
Just use a bit o' chem spray!
--- End quote ---
Or some of the captains special reserve of moonshine!
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