Info > Feedback and Suggestions
Thoughts on a few things
Koali:
--- Quote from: Maximillian Jazzhand on June 25, 2015, 08:38:07 pm ---high learning curve...
engie-fix things that are broke. use 3 tools to do it.
pilot-point guns in the correct direction. pair explosive and piercing to kill targets.
gunner-use the correct ammo to achieve the best dps and accuracy.
A game that can be explained per class... in one or two sentences each. Its not a high learning curve.
Its literally follow the basics and maybe learn a trick or two along the way to 45. It is literally the biggest cock and bull story to say that this game even has a steep learning curve. (admittedly stamina does add pointless depth to it as many things are rebalanced to cater for it-essentially achieving nothing)
--- End quote ---
Ceres, I've played along for a while, but I think it's time to tell you to stop giving us all that high-and-mighty CeresbaneTM "I'm Maximillian Jazzhand and I'm the only GoIO player to ever Prestige, which makes me the best, most skilled, most MLG player in the whole playerbase" drivel.
The learning curve is not a vertical one (skill) so much as it is horizontal (different gameplay mechanics).
It's like asking a hardcore CS:GO player to play Minecraft for the first time.
Sarabelle Marlowe:
Hey now people, let's not go and change the topic from a reasonable discussion of game tweaks to yet another set of pointless arguments regarding he/she/its/own/others skills (or lack thereof). There are more then enough of those already, and it's not constructive feedback. We have someone newer here that's trying to be productive, lets encourage that.
Arturo Sanchez:
--- Quote from: Koali on June 26, 2015, 09:36:49 am ---
--- Quote from: Maximillian Jazzhand on June 25, 2015, 08:38:07 pm ---high learning curve...
engie-fix things that are broke. use 3 tools to do it.
pilot-point guns in the correct direction. pair explosive and piercing to kill targets.
gunner-use the correct ammo to achieve the best dps and accuracy.
A game that can be explained per class... in one or two sentences each. Its not a high learning curve.
Its literally follow the basics and maybe learn a trick or two along the way to 45. It is literally the biggest cock and bull story to say that this game even has a steep learning curve. (admittedly stamina does add pointless depth to it as many things are rebalanced to cater for it-essentially achieving nothing)
--- End quote ---
Ceres, I've played along for a while, but I think it's time to tell you to stop giving us all that high-and-mighty CeresbaneTM "I'm Maximillian Jazzhand and I'm the only GoIO player to ever Prestige, which makes me the best, most skilled, most MLG player in the whole playerbase" drivel.
The learning curve is not a vertical one (skill) so much as it is horizontal (different gameplay mechanics).
It's like asking a hardcore CS:GO player to play Minecraft for the first time.
--- End quote ---
TF2 and it many copy cats, mobas, rts, FIGHTING GAMES (seriously one of the hardest to get into beyond the casual stage) are games that require far greater skill and memorization and moment by moment teaching than Guns of Icarus.
You go in, learn the simple mechanics, and you just go. If you just follow the basics (and on the way follow instructions), you learn the game.
But the problem is PEOPLE DON'T EVEN READ THE MANUAL OR DO THE TUTORIALS OR ASK QUESTIONS OR PRACTICE ON PRACTICE MODE.
any one of these will teach you the mechanics. But people opt to use none of it.
inb4 you just go.
what did I say before that?
I'm not gonna say this game is self explanatory... but its not rocket science either. Its easily one of the most simple games I've played.
Richard LeMoon:
You need to stop commenting on other people's thoughts. I, and others here, agree with the OP. The mechanics are simple, yes. Just like chess. The implementation of such is much different.
I am going to be bluntly honest with you here. You are not remotely as good as you think you are, and have far to go to master this game. A key part of this game is working well with other players to form the overall team mechanic. That is the main component of the game, in fact and where most of the learning curve comes from.
So, step aside. Play your matches. Re-get your chieves. Let the people that understand what new players are asking for talk things out. As far as that last thing goes, you contribute nothing.
Arturo Sanchez:
--- Quote from: Richard LeMoon on June 27, 2015, 02:48:23 pm ---You need to stop commenting on other people's thoughts. I, and others here, agree with the OP. The mechanics are simple, yes. Just like chess. The implementation of such is much different.
I am going to be bluntly honest with you here. You are not remotely as good as you think you are, and have far to go to master this game. A key part of this game is working well with other players to form the overall team mechanic. That is the main component of the game, in fact and where most of the learning curve comes from.
So, step aside. Play your matches. Re-get your chieves. Let the people that understand what new players are asking for talk things out. As far as that last thing goes, you contribute nothing.
--- End quote ---
Moon. We just played a dev match together.
3 rams kills. several 4 assists (literally had to fly across the map twice to rescue each of you that separated from each other). at least 3 rescues to both of you. No deaths from me even though I had to play several risks of putting myself in danger because you were too slow to double team a spire.
I instructed my crew concisely and precisely and had a clear and simple plan, of which mainly factored into you both being diversionary target practice because your kill rate wasn't exactly equal to your "superior communication skills."
I'm not as good as you think I think I am. But I definitely know how to play the game to a level to make the implications of your downplay of my ability utter nonsense.
My crew were new people. They listened to me (literally 1 instruction each) and we achieved what we did. The issue is, people dont follow the single instruction I give them in pubs. And the non compliance of that 1 instruction is fatal.
No system change of any kind will cure a person who's too dumb to listen to instructions.
Thankfully muse does have plans for 1-4 player mission based tutorials for basic-advanced mechanics where you are trained in a VR scenario based mission system.
How they execute that though... I'm not sure. But I definitely cited examples like zone of the enders and metal gear. And the have confirmed a few times for plans on creating something along those veins.
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