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Pyramidion Role Reversal
Skulldish:
So, as we all know, the standard configuration for a pyramidion's upper deck is the gunner on the flak and the engineer on the gatling gun. However, I would like to know if anyone else agrees with me that the opposite is true: the gunner on the gatling gun and the engineer on the flak. This way, the gatling gun can be fired nonstop and take down the hull armor of the enemy, allowing the pilot to ram them. This way when the engineer repairs the balloon, the gatling gun is still firing.
Lord Dick Tim:
Typically I keep the engineer on the gat still firing greased, the magazine dumps faster and during reloads they just turn around and wack the balloon with the mallet.
The gat is also less effective with different ammo types, at various ranges, good for specific strategies like using heavy clip to disable, incindiary for annoying engines and charged for faster armor stripping.
But the chain gun strips armor usually before it's clip is ever spent, so I'd rather have the gunner on flak with multiple ammo types so they can take full advantage of an armor less ship in the distance, or close range, using charged, les or heavy clip as needed.
Helmic:
Charged gives you three shots at 125%, burst gives you five at 100%, and it shoots them pretty quickly anyways. Not that I much care, an engineer with heavy clip is all you really need on that flak, four shots will take out most ships just fine and you'll never have to worry about missing. It also allows you to have that gatling on the right side away from the balloon so that you can have an easier to use trifecta.
Lord Dick Tim:
Going to remember that burst > charged tid bit, thanks helmic. You just made my pyramidion 1 shot 125% more effective.
Pickle:
I also default to the Flak on the UL and the Gatling on the UR, and for pretty much the same reason as the first post - plus a couple of others. I think the Gatling benefits more from an additional ammunition type than the Flak, and the greater arc of the Gatling from the right opens up opportunities to bring both front guns and both side guns into play on the same target. If I'm in control of the situation this allows the hull engineer to join in with either flak-flak-gatling or gatling-flak-gatling.
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